Posts Tagged ‘internet’

Sunday, September 5th, 2010

Painting

1.

Painting is a meme.

What is a meme?

Meme is a term coined by Richard Dawkins in his 1976 book The Selfish Gene to refer to units of cultural data which act like genes–replicating, spreading, and mutating in response to the selective demands of the culture in which they develop.  Many things count as memes–political slogans, film dialogue, emergent philosophical perspectives, technological breakthroughs, advertising brands, economic principals, fashion trends, viral YouTube videos, the very idea of a meme itself,  the list could go on.  What matters is that it is an idea which has the power to replicate itself from one mind to another to another and sustain itself through a stretch of cultural time.

So, if one is to take the history of painting as a meme spreading from mind to mind through its history—from cave paintings to Piero della Francesca to Thomas Gainsborough to Nancy Spero and beyond—each iteration in the history of the meme mutating itself in response to its own context—then what would it mean to extend the painting meme into the context of digital computer networks?  That is, assuming that painting did not, in fact, die sometime in the early 1980s, what would it mean to respond to the continually evolving painting meme in the context of ubiquitous computing in 2010?  How would the painting meme be translated when a painting is still an object, but an object dispersed through the network as a mutable digital photograph, as well?  This is not to say that all relevant painting must take this question of the network into consideration, but that it could be a pressing and fruitful intellectual question for at least some painters.

One way to think through an answer to this question is provided in the art historian David Joselit’s recent October essay “Painting Beside Itself.”  In this essay, Joselit suggests that recent painters such as Julia Koether, Stephen Prina, and Wade Guyton have developed practices which allegorize their objects’ own “transitivity” or continuous in-between-ness as they shuttle from one node of the network to another—from object, to photograph of object, to source material for another artist’s appropriation and re-circulation, and back again, in an ongoing circulation.  Works of art—here—are never situated in a static context; rather they are situated in continuous state of passage between contexts in a broader network of multiple contexts.

An alternative response to the question of the painting meme’s life in the network is being developed by young artists working on or around the Internet.  For these artists:

1. The computer screen is the primary surface on which painting will be viewed and, because of this, a new suite of phenomenological effects occuring between painting and viewer are opened for exploration.

2.  The rate of speed at which paintings travel is atrophied when uploaded directly to computer networks and this increase in speed allows one to, then, view the flow of painting in time.

In what follows, I’ll say a few more words about the relationship between painting and the computer, describe a recent trajectory of the painting meme amongst a group of Internet artists, and, then, focus, in particular, on the work of the PAINT FX collective.

2.

It’s possible that an “actual” Abstract Expressionist painting produced in the 1940s and a “fake” Abstract Expressionist painting created through the application of digital effects in a piece of software could be effectively indistinguishable when viewed through the light of the computer screen.  With this in mind, some painters have shifted their concerns from those native to the paradigm of the white cube to, instead, those native to the paradigm of the computer screen.  This shift has repercussions, though.  For example, the phenomenological effects of painting shift from the materiality of paint on canvas to the light spilling from a computer screen.  This bias towards the surface of the screen, then, nudges artists towards exploring different types of bodily shock effects.  The relationship of the body to the computer screen after all is different than that of the body to the physical painting in space–computers are open circuits in which cybernetic feedback relationships between computer databases and users allow users to actively shape the mediascape they inhabit.  These cybernetic relationships create a desire for clicking, scrolling, and following—dynamic motion premised on sifting through an accumulation of data rather than gazing for very long at a single pattern of light.  The Internet painter, then, begins to think in terms of multiplicity, the aesthetics of the surfeit, and, crucially, a strong temporal element which transforms painting into a variation on performance art.  Furthermore, jpegs, as digital files, are mutable, meaning that they can be radically transformed instantaneously at the level of code.  If one wants to merely touch up a single brush stroke or slap a picture of a sea shell on the top layer of the painting, the technology is agnostic in regard to the amount of variation each of these types of alterations suggests.  This mutability means that once it is part of the network, other artists and non-artists, as well, are given free reign to appropriate the image and alter it themselves, re-disseminating the mutated image through alleyways of the network which the painting’s original creator could not anticipate.  In other words, paintings here are a network of versions; a stream of evolving memes.

3.

The meeting of painting and the computer is not new.  MS Paint, for example, has long been mined for painting effects.  In the context of the Internet, the artist Tom Moody (a former “actual” painter) has built an important practice at the interface of painting and the computer screen which has evolved into making animated gifs and placing them on his own blog and sites like dump.fm.  This is not meant to be an authoritative history, though, so I’ll focus on the life of one strain of the painting meme as I’ve witnessed it over the past two or three years.

I first began to notice artists working on painting at the tail end of the surf club phenomenon.  Artists like Will Simpson, Thomas Galloway, and Travess Smalley on the surf club Loshadka, for example, were moving away from appropriated content derived from Internet surfing and towards original content created in painting software programs.

Around this time, the artist Charles Broskoski began increasingly focusing his work away from conceptual art pieces to a painting practice premised on volume, performativity, and innovations in presentation which were native to the computer screen.  The artist Harm van den Dorpel was working on a similar project, in which he straddled the borders between a computer model of a work and a work in physical space and allowed that very tension to become illuminated as the work.  Along the way, he raised an interesting set of questions regarding artistic deskilling and the borders between hand-made effects and automated effects.  In short, the “hand of the artist” was, on the Internet of all places, becoming an interesting area to explore.  Soon enough, there seemed to be an internal logic and momentum to this digital painting meme and the Supercentral II surf club and  Poster Company by Travess Smalley and Max Pitegoff, pushed it further, actualizing what was in the air.  A slightly younger generation of artists working on the tumblr platform and the emergence of a body of critical reflection by artists such as Ry David Bradley on his PAINTED, ETC blog continued to sustain the evolution of the meme, polishing certain presentational elements and building a community of people interested in these ideas.  Painting in the network was about fast-paced collective dialogue and mind-bending abstractions.  It was also about painting.  The imagery of these works are often collisions between digital gestures and painterly gestures, but, generally speaking, the concern is with the tradition of painting–pre-Internet–as opposed to the animated gif scene whose roughly concurrent rise (in the net art context) posed as a nice counterpoint to the painting meme.

If one was watching, one could view the evolution of the meme as it started in a sort of experimental phase, gained some steam, developed a community, and achieved some sort of level of self-consciousness about itself.  The meme here takes on its own form of life which one can watch live on the Internet.

4.

Recently, the PAINT FX collective composed of Parker Ito, Jon Rafman, Micah Schippa, Tabor Robak, and John Transue, have developed a new mutation of the painting meme.  Looking closely at what had been accomplished in the work mentioned above and also ideas at the intersection of photography, sculpture, and performance which the Jogging collective (Brad Troemel and Lauren Christiansen) was working on, PAINT FX designed an environment to both experiment with performative voices as painters and develop micro-versions of the painting meme in one ongoing stream of paintings.

Although the paintings are not explicitly associated with particular artists (there’s no supplementary text on the site, at all), one can view unique voices develop as each painter builds a vocabulary of specific paint effects he’s working with.  One views both the development of these effects and the exploration of their usage through these unique voices.  Additionally, one views both the artists engaged dialogue with the other members of Paint FX collective and the flows of specific memes threading in and out of the broader image stream.

There are, to date, just under three hundred paintings posted on the collective’s very lengthy single web page–paintfx.biz.  One can experience this body of work in multiple ways.  There is this performative element—a fast paced call and response game in which the members of PAINT FX evolve memes.  There is also the trace of this performance which exists as a totally different type of effect.  The artists chose to not divide their archive up into multiple pages which one would have to click through, but instead as one very long scroll.  What this choice nudges the viewer to do is consider the flow of images as an ongoing development—a long poem, say.  This effect, though, is open to further versioning in relation to the type of device one uses.  So, for instance, scrolling through Paint FX on an iPhone is going to be a different type of effect than scrolling through it on a flat screen computer monitor in the comfort of one’s living room.  PAINT FX, though, has created a platform robust enough to be dynamically experienced in a multitude of viewing contexts.

There are also other variations in how the work will be experienced which are dependent on the user’s context.  Let’s say that one chooses to let the entire page download and start at the earliest painting, scrolling up to the most recent.  One could, on the one hand, just hold the scroll button down and watch the paintings zoom by like objects outside the windows of a moving car.  The style of the paintings and their sequencing on the page are instantaneously visible enough to provide an ongoing series of shock effects which increase as one continues to ride out the scroll (which lasts for several minutes bottom to top).  By rapidly scrolling through this way, one gets a broad overview of the way the voices of the artists, the various vocabularies of painting effects, and various bursts of smaller memes each develop.  On the other hand, though, one could also go through and carefully consider each painting.  This, too, can be effective as the paintings are not merely eye candy.  They are generally each labored over and carefully considered from multiple points of view before they are uploaded.  Also, oftentimes, the phenomenological effect of looking at a static image on the site for a more extended point of time can be powerful.  Through the practical experience of simply looking carefully and observing their own reaction to consuming images on computers, these artists have become discriminating in relation to the types of effects possible through the light of the screen.  In turn, they have developed unique skills for crafting particularly optically-charged images.

Finally, the project is also a robust space  for painting memes to accelerate and disseminate in the most efficient possible modes.  On PAINT FX, the viewer watches the lifeform of memes develop in a sort of real time.  On the one hand, this is frustrating because one can’t hold out much hope for an individual painting to maintain a level of qualitative power after a few days and weeks as it becomes swallowed up in the flow of the entire project.  On the other hand, if one refocuses the way they view the project in terms of following this flow, new categories of aesthetic experience are opened up.

5.

On the Internet, the meme of painting has developed ways in which to increase the efficiency and acceleration of the dispersal of its own versions.  Keywords here are “speed” and “immediacy.”  A question which the Internet hasn’t effectively explored as of yet, though, is related to the ethics of this acceleration.  Now that one can view painting in motion, a question and a way to perhaps further evolve the meme may revolve around where this acceleration is headed and why.

Friday, August 20th, 2010

The cultural theorist Walter Benjamin is perhaps best known for his observation that the mechanical reproduction of unique works of art eliminates the “aura” or ritualistic cult value around these works. He writes: “Even the most perfect reproduction of a work of art is lacking in one element: its presence in time and space, its unique existence at the place where it happens to be.” A mass-produced photograph of the Mona Lisa, for example, is not going to call for a ritualized pilgrimage to see it “in-person” and take-in its aura in the same way that the original is able to accomplish every single day at the Louvre. Instead of bemoaning this withering-away of aura due to mechanical reproduction, though, Benjamin turns on the point, suggesting that both the religious undertones and the focus on the individual which are suggested by aura are, in fact, a tool of fascist politics and that reproducible media, especially film – with its radically more dispersed and instantaneous modes of reception – open the door to an art conducted in the name of communism.

In this widespread reading of Benjamin’s theory of media, though, there is no clear-cut understanding of what it is exactly that Benjamin means by “aura.” As commentators such as Miriam Hansen have pointed out, Benjamin’s writings seem, at times, to celebrate the demise of aura, and, at other times, to demonstrate a certain nostalgia for it, if not suggesting that aura still, in fact, exists – albeit through very different means – in reproducible media such as photographs of people who are now dead. Likewise, there is a certain murkiness surrounding the ways in which Benjamin defines aura, both in the “Work of Art” essay and beyond it.

One way to understand his use of the term is that it denotes a quality which does not emerge from within the work and emanate out, but is rather accrued in time through both the work’s testimony to history and the trajectory of its social transactions through this history. That is, the aura around a work is not beauty or a magic which originates from the inside of the object, but a conceptual field around the work accrued through time as it reflects back upon its own history as a material object. In what follows, I’ll discuss Benjamin’s use of the term aura in these terms and, then, briefly consider its relevance to digital media reproduction.

Benjamin’s earliest usage of the term “aura” occurred during one of his writing experiments while under the influence of hashish. He describes it here as an “ornamental halo, in which the object or being is enclosed as in a case.” What one can gather from this description is that it is something external – “ornamental” – to the object; there is nothing magical inside the case of aura; the aura is generated by the case itself.

Later, in his essay “A Short History of Photography,” Benjamin considers the influence of time on this “ornamental halo.” He describes aura here as “a peculiar web of space and time: the unique manifestation of a distance, however near it may be.” There is a suggestion in this description that aura involves not just the space of the physical object, but an invocation of linear time. This interest in the effect of time in the experience of a work puts Benjamin outside of many other theorists of the phenomenology of the art experience. For example, it contrasts with what Michael Fried, in his essay “Art and Objecthood,” terms “presentness” or a sort of atemporality in the work of art. Whereas, for Fried, the most powerful art objects exist outside of time (and, thus, outside of theater) – continuously re-creating themselves anew every moment – the auratic work of art, for Benjamin, creates a sense of distance around itself by actively invoking a continuum of time (a continuum which would be eliminated by mechanical reproduction).

In one line of thought in Benjamin’s writing on the subject, he discusses the experience of time in the aura of a work of art in relation to the materialist history through which the object has existed.

He points to this in “The Work of Art” essay, writing:

The authenticity of a thing is the essence of all that is transmissible from its beginning, ranging from its substantive duration to its testimony to the history which it has experienced. Since the historical testimony rests on the authenticity, the former, too, is jeopardized by reproduction when substantive duration ceases to matter. And what is really jeopardized when the historical testimony is affected is the authority of the object.

*****

The auratic authority around an object, then, is – again – not generated by something inside the object as if it were magic, but rather through an “ornamental halo” accrued through the object’s testimony to a period of history. The fact that the object was there in a certain corner of historical time is what affords it any more authority than an identical object which did not experience that history, much less a reproducible photograph of the object.

Related to this is the idea of provenance or the history of ownership of a work of art. If a particular painting has been passed through the hands of famous collectors for centuries, what one would find auratic about the painting is not the alchemical effect of the artist’s application of paint to canvas, but rather the series of transactions from one historical figure or collecting institution to another over time. For example, if one can say that the Mona Lisa possesses any sort of aura for its viewers at the Louvre, it is not necessarily because they find it to be a particularly beautiful painting, but rather because of its history and prominence in the museum’s collection. Art historians and aficionados may be entranced by its formal qualities, but the aura of the work for the public is, in Benjamin’s terms, accrued through the painting’s testimony to its history.

Benjamin also relates this to collections of objects other than works of art. For example, in his essay “Unpacking My Library,” Benjamin discusses the value of the books in his collection in relation to their historical testimony and provenance. He writes, “The period, the region, the craftsmanship, the former ownership – for a true collector the whole background of an item adds up to the magic encyclopedia whose quintessence is the fate of his object.” This relates to the anthropologist Arjun Appadurai’s understanding of commodities as having a “social life” in which value around the object is accrued and lost depending on how it is socially transacted. For example, one of my favorite t-shirts belonged to my father when he was roughly the age I am now. When I see that t-shirt, it possesses, for me, a ritualistic value – an “ornamental halo” related to the transaction which led from my father’s wardrobe to my own. If I had purchased an identical t-shirt at a retail store or even a thrift shop, my entire relationship to it would be different; it’s provenance would be a mystery to me and, thus, diminish the t-shirt’s aura.

In the 20th century modernity which Benjamin experienced, he saw this sort of aura to be withering away as the mechanical reproduction of images diminishes the relationship of the mass public to unique works of art bearing traces of historical time. On the one hand, there is something bittersweet about this rupture, but, on the other hand, it presents a window – not on an artistic level per se, but on political one. All authority in the object which could be potentially utilized by the forces of fascist politics is challenged, opening the door to a new relationship of art and politics, one based on dispersion and the communication of communist political ideas.

In the age of digital reproduction, which would seem to even more radically destroy the possibility of aura, though, there is, paradoxically, a form of aura which persists not in relation to objects, but to information.

On social bookmarking sites like delicious.com, for example, works of net art become valuable based on the way in which the link to the work is transacted. If an artist produces a work and shares it through the Internet, the work can either stop there and be ostensibly forgotten or it can be bookmarked by another user, re-blogged elsewhere on the Web, or generally digitally dispersed. Additionally, the work can be re-versioned – meaning that it is appropriated, changed, and further re-circulated through the Internet as a mutation of the original. As all of this dispersion occurs, the “original” information on the Internet gains a certain aura – an “ornamental halo” or “a peculiar web of space and time: the unique manifestation of a distance, however near it may be.” Additionally, this aura is enhanced by the particular provenance of its trajectory through the Internet. If the information is collected and re-circulated by Internet users who have been bookmarking and re-blogging for long enough to have developed a proven “track record” as opposed to a user lacking a proven track record, then the aura of the information is further increased.

I recently viewed the original YouTube video which inspired the widespread “Double Rainbow!!” meme. In the video, an apparently stoned man – YouTube user Hungrybear9562 – is looking out onto a beautiful mountain landscape in which two rainbows are in the sky. He’s so profoundly moved by the site of the “double rainbow” that he begins an emotionally overwhelmed ramble in which he shouts “Double Rainbow!! Oh my God!!” and generally expresses his stoned enthusiasm for the vividness of the rainbows. Prior to my viewing of the original video, I had only come across versions of the video created by other YouTube users. When I did view this original video, the information it contained possessed an aura based on how widely the meme it inspired had been virally spread through the Internet. If the video had not been so widely dispersed, then it would have lacked that “ornamental halo” around the information it contained. For works of net art, this principal applies, as well, but with a slightly different emphasis. The aura of a work of net art is not necessarily based on its dispersion through mass culture, but through the a combination of both mass dispersion and dispersion through the smaller community of net artists and fans of net art.

*****

For Benjamin, aura is a complicated term. One way to understand it is that it is, first, not synonymous with beauty. Aura is something placed onto the object by history as it is travels through social transactions. He believed, or at least advocated for, the idea that when objects with this aura around them are photographed and re-distributed, the aura is necessarily lost and that, furthermore, this loss of aura around the way works of art are received in culture creates an opportunity for an art based not on ritual, but rather politics. However, in the contemporary moment in which culture is radically more technologically reproduced than it was even in Benjamin’s time, a sense of aura in terms of the social transactions around the work persists, for better or for worse, in the form of memes.

Friday, August 6th, 2010

Performance 3

1.

Brad Troemel, an artist perhaps best known for his work with the Jogging collective, claimed in a 2009 interview with the Counterfeit-Mess Blog that:

A couple years ago when I became a Photographer-hater, I realized that you can’t possibly explain the world through a single tool. I feel that way now in regard to The Art Project, that 10 projects can’t explain everything or anything either. All you can do is have a constant engagement with art, trying to find meaning. On Jogging, we, the creators, are the art and artists… Creating this way makes assessing/accessing our work on the whole difficult. There’s no fitting “grading rubric” for everything at once because the intent of the art is multiple. So, you can either assess every single work individually, or, you can assess us, ourselves, as the work.

*****

The artist Duncan Alexander recently wrote a blog post which made a similar point regarding certain artists working on the Internet. Before making that point, though, he divides current net art practices into two (admittedly) very broadly sketched camps – on the one hand, those artists making work on the Internet in conversation with art history and, on the other hand, those artists making work on the Internet in conversation with the cultural history of the Internet itself. He, then, claims that for the “net historical” camp:

What matters… is not so much the individual artwork as the artist’s oeuvre and net presence. This is one reason why these artists don’t receive as much coverage – you can’t pin a work down as easily. Where most camp one works are one-way in terms of links (and this appears to be a strategic move), camp two relishes hypertext and cross-platform performance. Their work spills across the social networks that the artists inhabit.

Alexander’s division of the current net art paradigm into two broadly sketched camps is perceptive and works well as a shorthand. To my mind, though, the work of both camps is most potently experienced in terms of what he calls ongoing “net presence” as opposed to through an individual work. For example, Ryder Ripps, who (if we are going to follow Alexander’s “two camps” framework) is a member of the “net historical” camp, has created important work which explicitly embraces a plurality of production occurring in time; but the work of Jon Rafman, who is a member of the “art historical” camp, is also, for me, anyway, more meaningfully experienced when considered in terms of ongoing presence – even if this presence is less pronounced. Google Street Views and Brand New Paint Job, for example, are memes he’s actively improvising with in time; they are knowingly performed and are responsive to the demands placed on them by both general Internet culture and the history of art.

In the two previous posts on this blog, I’ve tried to work through a similar idea; namely, that the “aura” of an individual work of art in the age of the digital media network is, for better or for worse, not eliminated, but rather relocated. Instead of associating cult value with an artifact, one associates it with the live performance of the artist as he or she creates individual works of art and uploads them to the data cloud in sequential order. Following this publicly viewable sequence as it happens live is where meaningful artistic experiences are happening on the Internet. There are, of course, interesting individual works of art on the Internet, but that’s all they can be – “interesting.” Each individual work of art in the context of the incomprehensible amounts of artistic media on the Internet is leveled out in value to right around zero. For example, both the avant-garde music of Arnold Schoenberg and humorous videos of cats playing the piano are equally “interesting” – one no more qualitatively valuable than the other when viewed through a computer in the context of all of the other media one is able to consume on the Internet. The result of this is that those invested in reflecting on works of art in the context of the Internet are nudged towards following the artist’s live “presence” as he or she disseminates work in time. These live performances are where one is able to draw qualitative distinctions.

That said, there are a number of clear objections to this idea. One of those objections is that the use of the terms “performance” and, especially, “live performance” are problematic.

For example, for the performance theorist Peggy Phelan, the ontology of live performance is divorced from image reproductions and involves the co-presence of a limited number of bodies in the same space. Likewise, in the performance historian Chris Salter’s book Entangled: Technology and the Transformation of Performance, Salter refuses to include a discussion of performance on the Internet even though he does so for many other “entanglements” of performativity and technology. For Salter, performance is necessarily “situated” meaning that, even if the stage is filled with technological gadgetry and television monitors intermingling with live bodies, the audience and performers need both be situated in the same physical space for the same amount of shared co-present time. The disembodied quality of Internet experience is beyond the pale of what one could call “performance.”

Before going any further, I should say that this aggressive line-drawing between what is real performance and what is not real performance makes a great deal of sense to me. There’s always going to be something more visceral about the sharing of physical space that needs to be preserved and honored. For example, jumping up and down and slamming into other sweaty bodies for an hour and a half while listening to loud, deliriously pounding rock music would be more exhilarating than the experience of watching the same music through a live stream on the Web. Similarly, physical contact during sex is not something that you could hope to reproduce on the Internet. I’m not interested in arguing against these obvious facts or diminishing the value of these experiences.

What I am interested in thinking through, though, is that there may be multiple ways to talk about a body which include both the experience of the body in a dance club in “natural time” as well as the body online, surfing through the Internet in “Internet time.” Again, I am not in favor of one conception of the body in time over the other; I do think, however, that it’s possible for one to seriously conceive of their bodies as being in two (or more) places at once.

In what follows, I’ll discuss several theories of performance working around these issues.

2.

What is liveness? One way to approach that question is to ask, first, “what is not liveness?” For example, if one views video documentation of a live performance, is what one views really “live”? I personally don’t think that it is. Here’s an example:

Joy Division, the British post-punk band best known for its sparse sound and vocalist Ian Curtis’s baritone renderings of his own moody lyrics, was, for me, a band whose sound I liked, but had to be in a very particular head space if I was to be infected by it. That changed, though, after I viewed live concert footage of the band performing and, in particular, after I saw Ian Curtis performing.

As individual records, the songs are so dark and hermetic that they could easily lull one to sleep late at night; however, as live performances, they take on an opposed set of attributes – they’re charged and vital. For example, in a performance of “Transmission” broadcast from a BBC television studio, one views Curtis begin the song in a deep focus – he stands awkwardly, his eyes are almost closed, and he grips the microphone, holding it next to his mouth – as the tempo escalates and Curtis’s vocals follow suit, though, he moves the mic stand out of the way and begins making spastic movements – choppy running in place, circular motions with the index finger he’s pointing to his head, pushing the finger away as if pushing something out of his mind, and swinging his forearms in semi-circles. He goes deeper and deeper, doing what he can to get the words out the way he means them to sound, ending up in positions resembling Christian revivalists or the seizures of an epileptic (as a matter of fact, Curtis would occasionally go into epileptic seizures while performing).

There’s something unsettling about watching these performances as they go beyond irony – it’s not as if he’s joking. In a 1979 interview with the Northern Lights Cassette Magazine, Curtis spoke about this seriousness of intention in his performances, claiming, “Instead of just singing about something you could show it as well, put it over in the way that it is, if you were totally involved in what you were doing.”

If one is to view the depictions of Curtis by actors in the films 24 Hour Party People and Closer, and, then, compare those depictions to the mania in Curtis’ eyes when he’s in the grips of his performance, there’s really no comparison; it only makes sense if the artist is present, totally involved in what he’s doing.

But, all that said, is the video footage I viewed of Curtis on the Internet really what one would call a “live” performance? Despite all my enthusiasm for the liveness of the band, did I even witness anything “live”?

The OED defines “live” as, “Of a performance, heard or watched at the time of its occurrence, as distinguished from one recorded on film, tape, etc.” Similarly, Peggy Phelan claims that the ontological character of live performance demands that it disappears as it is enacted, that it only exists in the “now” of its performance. She writes:

Performance’s only life is in the present. Performance cannot be saved, recorded, documented, or otherwise participate in the circulation of representations of representations: once it does so, it becomes something other than performance. To the degree that performance attempts to enter the economy of reproduction, it betrays and lessens the promise of its own ontology.

*****

Phelan’s argument around this ontology of liveness is complex and astutely weaves through dense theoretical terrain involving Lacanian psychoanalysis, speech act theory, and feminist critiques of representation. She takes a polemical stance not as an angry conservative reactionary to the forces of technological reproduction, but as a believer in the possibility of cultural experiences which resist commodification, simulation and the male gaze. For Phelan, live performance’s “promise” is its automatic tragedy, the fact that as one views the work, the work slips from one’s grasp, resisting representation and unable to be accurately reproduced, commodified, or otherwise “marked.” The video of the live Joy Division performance, then, would be missing the point of the performance as it tries to preserve what, by definition, cannot be preserved.

Perhaps what the video affords is the idea of the performance – the idea that the band was doing something other than playing music on well-produced albums; the idea that the band only makes sense when viewed “live.” With this idea in mind, I was able to appreciate Joy Division – an intellectual response rather than a bodily one. To actually be in a pub in the north of England in the late 1970s watching Ian Curtis perform would be powerful for precisely the reasons which Phelan suggests – it would be un-reproducible, demanding my bodily engagement in the moment. I’ll never be able to watch Joy Division perform live which is precisely what makes the live performance valuable for those who did view it – its mortality, its preciousness not as an object but as a stretch of unique time. Nothing like that occurs when I view the video – again, it’s the intellectual idea that Curtis did perform this way which I respond to in the video, not the performance itself.

3.

This ontologically “pure” understanding of liveness has been criticized, though. For example, the performance theorist Philip Auslander has critiqued Phelan’s understanding of liveness, suggesting that there’s really no such thing as what Phelan describes as “live performance” because almost any performance in “mediatized cultures” is a jumble of liveness and media effects. Think of the fans at a baseball game watching the Jumbotron television screen rather than the actual players on the field or even something as simple as a microphone and amplifier which create a layer of technological interpretation of a live performance. Furthermore, think of the “live” television broadcast of the six o’clock news or the multimedia performance art of Laurie Anderson or Ann Liv Young. Don’t these performances involve both “live” and re-producible elements?

It’s not that Auslander is saying that there can be nothing like what Phelan describes, but that the actual condition of live performance as it is practiced in the contemporary moment is endlessly hovering between both pure liveness and a technological mediation of this liveness and, therefore, the idea of defining a fixed definition based on its separation from technological reproducibility is admirable, but ultimately futile. He writes, “Much as I admire Phelan’s commitment to a rigorous conception of an ontology of liveness, I doubt very strongly that any cultural discourse can stand outside the ideologies of capital and reproduction that define a mediatized culture or should be expected to do so, even to assume an oppositional stance.”

I agree with Auslander that the “friend or foe” lines drawn by Phelan in regard to technological reproduction sets up unrealistically high standards given the massive amount of cross-pollination there actually is between live and reproducible elements in a given work of performance. However, I believe that liveness as a disappearance, as Phelan defines it, is, nevertheless, still possible, still, for better or for worse, uncommodifiable, and, in fact, (and probably to the horror of Phelan) occurring on the Internet. What is my experience of, for example, a surf club or a Tumblr blog or dump.fm if it’s not the unfolding of a live performance, un-reproducible as itself – a sense of presence to a unique stretch of time?

4.

A point of contention here revolves around the word “body.”

For Phelan, this would be the biological body co-present to its audience in situated space. She writes, “Performance honors the idea that a limited number of people in a specific time/space frame can have an experience of value which leaves no visible trace afterward.” There is something crucial to performance in that one must go there and be co-present to it in the same “specific time/space frame.”

Similarly, in his book On the Internet, the philosopher Hubert Dreyfus discusses the phenomenological differences between live performances and live reproductions of live performances. He contends that live actors “are, at every moment, subtly and largely unconsciously adjusting to the responses of the audience and thereby controlling and intensifying the mood in the theater.” Dreyfus’s dedication to embodied co-presence is not based on a whimsical prejudice against computers, but rather a deeply held belief, following Merleau-Ponty, that the risk and continuous re-adjustment process in which one seeks to get a “grip” on the reality in front of one’s eyeballs, is what gives this reality a sense of meaning. He writes:

Not only is each of us an active body coping with things, but, as embodied, we each experience a constant readiness to cope with things in general that goes beyond our readiness to cope with any specific thing. Merleau-Ponty calls this embodied readiness our Urdoxa or ‘primordial belief’ in the reality of the world. It is what gives us our sense of the direct presence of things. So, for there to be a sense of presence in telepresence, one would not only have to be able to get a grip on things at a distance; one would need to have a sense of the context as soliciting a constant readiness to get a grip on whatever comes along.

*****

Dreyfus is skeptical about the possibilities of ever getting a “grip” on a world in which one is only present to via telepresence. His practical concern actually has less to do with performance than with “distance learning” – say, a simple lecture conducted via videoconferencing or a doctor teaching medical students how to perform surgery via a camera mount attached to his head.

I agree with this. I agree that Shakespeare performed on an empty stage to an audience of computer users is an embarrassing idea. I also agree that doctors cannot responsibly teach surgery to medical students remotely. These are human practices that need to occur in space and need to be preserved and honored.

My interest, rather, is in thinking through the possibility that as people begin to, for better or for worse, spend more and more of their lives on the computer and as certain specific relationships between these computer users and the ocean of cultural media which they consume becomes more and more a part of banal daily life, is there a way to have a new type of live performance, a live performance which creates new types of risks, new types of grips on the world? Is there a type of live performance whose actions are not imitations of those in physical space, but rather live performances of actions which could only be conducted through computing?

Could one perform Internet surfing through Internet surfing?

Or is that just nonsense?

5.

One way to think about this perplexing question is this:

Through the course of one’s day, one moves through all sorts of different moods which define one’s relationship to reality. Sometimes one is anxious, optimistic, sexually aroused, quietly reflective, whatever it may be. None of those moods are absolute, but they each have a devilish power over one which creates the illusion that that one particular mood is, in fact, what is true. So with that in mind, on the one hand, if I’m in a mood in which I picture my body’s boundaries ending where the skin meets the air, then these performances on the Internet are not anything that I would ever be present to; on the other hand, though, if I’m in a mood in which I picture my body’s boundaries extending outside of my skin (say through various online representations), then these performances on the Internet are something that I may be present to.

Friday, July 30th, 2010

Performance 2

1.

In “The Present Age,” an 1846 essay by Søren Kierkegaard, the author lambasts his own age for its passionless stance towards the world in which everything is sort of interesting and sort of boring at the same time and, as such, nothing is worth loving or dying for. Kierkegaard felt that the massive quantitative increases in information which emerged in relation to the rise of the “public sphere” of the nineteenth century were a disaster because they leveled out the sorts of experiences one could have. When everyone is encouraged to be opinionated about everything, no one knows anything with any depth and, in turn, no one really cares about anything with what could be called love or the sense that one would sacrifice themselves for that one particular thing. According to Kierkegaard, a reliance on consensus, daily newspapers, and scientific expertise to define the course of human life is a sure way to create a world in which sacrifice is unnecessary and love is almost impossible. When nothing stands out as any more qualitatively interesting than anything else, it becomes difficult to say that one “loves” anything and really mean that word. In other words, it was a prototype of the age of “whatever.”

About a decade ago, the philosopher Hubert Dreyfus compared Kierkegaard’s vision of the “present age” to the rise of the Internet in his own contemporary moment. According to Dreyfus, the qualitative leveling-out of all experience at zero which Kierkegaard describes in relation to the public sphere is “perfected” on the World Wide Web and, furthermore, that Kierkegaard’s proposal for a risky, unconditional commitment or “leap of faith” in the face of this leveling out is made almost impossible. This impossibility is due to the technology’s simulated and anonymous experiential reality which, according to Dreyfus, demands no commitment to any particular decision.

For a contemporary artist who believes or at least wants to believe that what they are doing is more than a vague combination of “interesting” and “cool,” the prospect of making work in the type of world described by Kierkegaard and Dreyfus is a daunting prospect. Why sacrifice one’s time to making art if no one cares, including oneself?

One response is that one could simply not participate in the online arena, at all. That certainly seems plausible – the artist Tino Seghal, for example, goes to all sorts of great lengths to avoid new technologies. But, even by not participating, one is still highly engaged with this media environment by going out of one’s way to avoid it. That is, it’s still, at the very least, a source of anxiety. So, if one is going to directly participate, how would one do that and maintain any belief that their works of art are meaningful?

For the art critic and historian Leo Steinberg, that question is based on a faulty premise which will always inevitably bog one down. For Steinberg, an individual work should not be thought of as a “good investment” in meaningfulness. One work will always be a hive of contradictions and limitations. And, furthermore, anytime an artist becomes anxious about the meaning or lack thereof in regard to a given one of their works, that anxiety won’t be resolved by reasoning one’s way to its meaningfulness. What’s meaningful – or at the very least a way to cope in the face of all that novelty – is to, following Kierkegaard, make a “risky investment” – a “leap of faith” – going into each and every new day with an openness to experience and to the shifting of criteria in one’s world, and, then, making meaning out of that.

In what follows, I’ll discuss in greater depth the relationship of the Internet and making artwork on the Internet in relation to Steinberg’s ideas regarding the potential for meaningfulness in art.

2.

The pop star Prince, has, since 2007, been at war with the Internet in regard to, amongst other claims, its users’ ability to distribute his music for free. A recent highlight of Prince’s feud with the Net came several weeks ago when Prince declared that “the Internet is over.” According to the artist, “The Internet’s like MTV… At one time, MTV was hip, and suddenly it became outdated.”

Contrary to Prince’s analysis, though, while it’s debatable whether or not the Internet is hip anymore, it’s not necessarily “over.” In fact, the amount of time people spend consuming media online is only increasing. And, according to a study conducted by the Kaiser Foundation which was reported in The New York Times, young people in the United States are consuming an eye-popping seven and a half hours of electronic media a day – basically every waking minute outside of school – which actually increases when one considers the layers of media involved in multitasking (for example, surfing the Web while listening to music), pushing the figure up to eleven hours of media consumption a day. According to Donald F. Roberts, one of the study’s authors who was quoted in the Times, “In the second report, I remember writing a paragraph saying we’ve hit a ceiling on media use, since there just aren’t enough hours in the day to increase the time children spend on media. But now it’s up an hour.”

One reason why it’s possible to spend that much time consuming media, is that there is now an effectively unlimited amount of instantaneously available, free media through which one may consume twenty-four hours a day as well as the devices through which one can execute this consumption. It becomes plausible to just sit and consume all day, popping from one interesting thing to another interesting thing to another – all of them different and equally interesting. For instance, while I don’t remember the actual circumstances in which I read the article about Prince, I’m picturing a typical scenario in which it would have been crammed-in amongst thirty other news items and a half-dozen advertisements on a Web page, which is itself nestled-in amongst four other tabs on my browser – all of which contain other interesting media. No matter what the actual circumstances, though, I almost instantaneously forgot about it in my rush to continue consuming other interesting media.

I bring all this up, though, to actually sympathize with Prince and with every other person creating all of these hours of free media which are consumed at these astounding rates. How, after all, is one supposed to make a living as an artist in this scenario? And, perhaps more importantly, how is one supposed to find any meaning in participating in this scenario? That is, how is one supposed to find any meaning in one’s work when it’s competing to make a little noise in an endlessly noisy room? Even if one’s work is fortunate enough to receive fifteen minutes of fame, will that fifteen minutes be enough to provide one with a sense of meaning in regard to what one is producing? I recently read something the filmmaker Harmony Korine said about his own frustrations with producing anything in the cultural context of the media explosion engendered by the Web. He said:

[…] at a certain point everything becomes noise. I find it increasingly difficult for movies to have a lasting emotional resonance, the way they did when I first started watching. You would see something and it would live with you forever and could change the way you thought about things. There seems to be this shift where now it is just about consuming them. Even the movies that people say they love for the most part they forget the next day.

There’s a paradox to democratic culture in which all media is accessible, but, because all media is accessible, it all becomes equal in value to zero – like fifty almost identical brands of shampoo in a super market.

3.

This concern is related to the “plight” of contemporary art which the art critic and historian Leo Steinberg describes in his 1962 essay “Contemporary Art and the Plight of its Public.” In this essay, Steinberg describes a contradiction in the very idea of Modernism in which the Modernist imperative to continually overturn the hard fought insights of the generation of artists just historically prior to one’s own, compounded by the ever-narrowing cycles of these generations, results in the absurd situation in which no one – no matter who they are – feels secure in the knowledge that any individual work of art they produce or any artistic breakthrough they accomplish will retain any meaning for anyone in more than a year or two, most likely in less time than that. When faced with this reality, how can an artist believe that what they’re fighting for or fighting against has any meaning? This contradiction creates, for Steinberg, an anxiety. He writes:

I know that there are people enough who are quite genuinely troubled by those shifts that seem to change the worth of art. And this should give to what I call “The Plight of the Public” a certain dignity. There is a sense of loss, of sudden exile, of something willfully denied – sometimes a feeling that one’s accumulated culture or experience is hopelessly devalued, leaving one exposed to spiritual destitution. And this experience can hit an artist even harder than an amateur.

*****

For Steinberg, this anxiety is bound up with both the quantity of new art pumped out every month in the contemporary art system as well as the speed in which this system seems to be moving since it became aware of the demands placed on it by both the art market and the art magazines hungry for “the next big thing.” That is, all contemporary art comes with what, in a related essay, Steinberg terms “built-in obsolescence.”

Thinking of these anxieties in the context of the Internet, then, this situation is further compounded as the surfeit of art through which to sift through is by now greater and the cycles of built-in obsolescence are by now narrower. This is especially true in relation to the history of artists working directly on the Internet. The “net.art” generation of artists in the 1990s and early 2000’s, for example, seem, for better or for worse, like distant art history and even Internet Surfing Clubs which created buzz in the net.art community for a couple of key years seem like a hazy memory which is too difficult or embarrassing to remember in the face of keeping up with RIGHT NOW. Furthermore, if the words you’re reading right now are at all “interesting,” that interest will be long gone within a month – you won’t even remember reading this.

Perhaps this was always the case, though. Perhaps artists have always dealt with this and it’s besides the point to even bring it up because it’s so obvious. But the particularly disarming element of the contemporary moment which Steinberg presciently noticed in his own time is that the rate of turnover at present is so accelerated that it rubs this built-in obsolescence in one’s face and doesn’t allow one a decade or two of breathing room in which to pat one’s self on the back. No one can even pretend to love an individual work of art anymore (another’s work or one’s one) because one knows that that love will be obsolete almost as soon as it’s proclaimed.

So, why even do it? Why even participate in this system if one’s work is going to be chewed up and spit out without much serious reflection?

The way Steinberg addresses this anxiety in the essay is to quell the need one has for each individual work to be thought of as anything like a “good investment” in terms of either financial or art historical capital. As long as one focuses their desires on the worth of an individual instance of one’s ongoing art practice instead of on the ongoing evolution of the art practice itself, one will always inevitably run into these anxieties. Steinberg’s goal here is not to reverse the situation or to reason himself away from it, but rather to come to grips with this loss of one’s ability to love a work of art, identify it as an anxiety and propose a way forward. What he comes to is that for the contemporary artists or the contemporary art lover, a shift in focus is needed in which one focuses their attention away from investments in individual works and towards an ongoing, daily practice.

What’s potentially horrifying in regard to this, though, is that it requires, for Steinberg, following Kierkegaard, a “leap of faith” with zero logical certainty in regard to the value of this potential evolution in daily practice. At least with the individual work of art, it’s there, you know it’s done, it’s something concrete which you can evaluate. What comes next in one’s ongoing practice or “each day’s gathering” as Steinberg calls it, is completely anybody’s guess. If one is to follow his argument, though, it’s the only way forward for both artist and art lover if they are to overcome the anxieties of “the present age.”

In response to Hubert Dreyfus, then, who was concerned with the impossibility of a meaningful sacrifice or “leap of faith” in the solipsistic worlds of the Internet, we can offer Steinberg’s interpretation of the “leap of faith” in relation to problems inherent in late Modernist art. The sacrifice here comes not from one single decision or “leap,” but rather from a deep engagement with time – the development of an ongoing practice, in which the only hope for meaning emerges through a daily-ness and openness to receive what comes along that day and every day until the end.

4.

Although perhaps lacking the existentialist angst which Steinberg describes, many artists working on the Web right now, particularly younger artists working on Tumblr blogs and sites like dump.fm, have come to a similar conclusion: no single instance of a work which is thrown up onto the Web is going to be very meaningful. What could be meaningful, though, is a discernible shift in the object of inquiry from the individual work to the ongoing performed practice of creating work.

I, personally, became interested in this idea through my experience of watching “Internet Surfing Clubs” around 2007 and 2008. Internet Surfing Clubs are blogs authored by multiple users in which short, visually immediate posts – each of which often involves re-mixed or readymade material appropriated from elsewhere on the Internet – are shared in ongoing conversation. The Surfing Club I was aware of first and to this day have the most affection for is Nasty Nets.

Before I became acquainted with Surfing Clubs, I wasn’t particularly interested in art and only moderately interested in Internet culture. I came from a background in film production and, while I was still watching certain filmmakers, generally speaking, I had hit a brick wall with film on a creative level. This led me YouTube where my interests were rekindled.

On YouTube, the attraction, at first, was to surf through the archive, finding weird stuff that I watched as a child in the 1980s, television news bloopers, “mashups,” etc. Eventually, though, I became particularly interested in following regular YouTube users who talk into their webcams everyday – sometimes to large audiences of people. Many of these personalities were genuinely intriguing and I began to pick up on the fact that it didn’t matter if what they were saying was logically incoherent or creatively limited, I loved the fact that they kept going, they kept performing everyday and, in the best cases, they kept transforming themselves. And you could watch this transformation happen in real time. For me, this was revelatory: the individual movie was sacrificed for the performance of daily moviemaking over time. What becomes valuable is the performance of it – the fact that the person will be there, improvising, talking, interacting with the network of other users and they’ll do it (almost) every day. To my mind, this is where the energy of cinema was going – focusing on the improvisatory authorship of cinematic objects, as opposed to the cinematic objects, themselves.

Shortly after this, I became aware of Surfing Clubs and, in particular, Nasty Nets through “The Year in The Internet 2006” which was a series of “best of” lists by people interested in Internet culture and Internet memes. It was edited by the artists Michael Bell-Smith and Cory Arcangel, who also made a similar list the year before.

On Nasty Nets, the same principles applied except, in this case, there was a level of meta-criticality in regard to what was being shared. It was Internet culture about Internet culture, and, in some cases, it was about the history of conceptual art, as well. Once again, though, the point, for me, was not to spend too much time asking whether or not the individual posts were good or bad, but to simply follow the stream, day after day, every day. And, just as in my experience on YouTube, in the process of following these streams, the posts began to differentiate themselves and different performative voices began to emerge. I didn’t know anybody that was on a Surf Club or have any idea what their backgrounds were, but, all of the sudden, certain surfers on Nasty Nets became, to me anyway, the most relevant, significant artists that I knew of – period. If one watches this type of work, one quickly realizes that the meaningful art on the Internet is accrued through “each day’s gathering” as Steinberg calls it, following the performing of the making of art on the Web.

5.

When faced with a leveling-out of all individual units of culture to right around zero, both the artist and the art-follower are presented with a choice: either drown or surf. The work which one views on the Internet which retains a sense of meaning and the possibility of inspiring further work by artists and further following by art followers is, more often than not, produced by those who surf.

Thursday, July 8th, 2010

Watching Martin Kohout, a work by Martin Kohout recently exhibited on jstchillin.org’s year-long “Serial Chillers in Paradise” online exhibition space, is a YouTube channel consisting of (as of the current date) four hundred and thirty uploaded videos.

Kohout began uploading videos to this channel in April 2010 and is still actively doing so.

The content of each of the videos on the channel consists of (in all but a few cases) a webcam capture of Kohout as he himself views another video on YouTube (some of which are his own earlier videos from this very series).

Each video acts as a sort of loop from YouTube to Kohout back into YouTube (and sometimes looping back out to Kohout again if, as just mentioned, he chooses to watch one of the videos of himself watching another video).

In a gallery setting, the playlist would presumably be run through chronologically (although not necessarily); however, for the viewer of the work on a personal computer, there are any number of ways to engage with it.

I, personally, began by viewing the most recent video – Watching Liam Crockard – Hugh Scott-Douglas – ABSOLUTELY @ CLINT ROENISCH.

In this particular video, one views Kohout – whose distinctive physiognomy is anchored by a pair of glasses with large, rounded frames – looking down towards the webcam and the computer screen which displays the video he’s watching.

Because he’s looking down to the webcam, a source of tension in each of these videos is the way in which Kohout’s gaze almost meets the viewer’s own.

It’s sort of like being on the side of a one-way mirror which allows one person the ability to look directly at the other without the other’s ability to look directly back.

As the video goes on, Kohout’s eyes scan over different parts of the screen with a dead-pan expression; at one point, he fidgets and, then, smirks; a bit later, something catches his eye out the window; and near the end, he gives a little smile before again returning to his default dead-pan.

Generally, though, there is only very little variation in Kohout’s performance (he’s just watching the videos) and this minimal, vaguely uncanny fascination persists through the playlist (or at least through the eight videos I personally viewed in full and the four videos I viewed in part).

As one views through multiple videos, the lack of variation in action nudges one towards elements outside of the central action documented in the videos including a heightened awareness of the shifting architectural scenarios, slight changes in Kohout’s hair style and clothing, and, finally, reflective thought regarding the conceptual apparatus of the work.

His seemingly unaffected performance brings up a source of tension in the work regarding the degree to which what one views here is, in fact, an unfiltered view on Kohout as he naturally watches the video or else if it’s a performance of someone as if he was naturally watching the videos.

Kohout knows that his watching is being recorded and is destined to be uploaded to YouTube as part of an art project – does this fact preclude one from saying for sure that he’s naturally watching the videos, and, furthermore, is there a normalizing process in which Kohout’s awareness of the recording process diminishes as the actual naturalness of the performance increases?

Additionally, as one views Kohout responding to the videos, to what degree does the viewer participate in the viewing of the videos he watches (particularly if the viewer is familiar with the content of the video)?

Is one just watching Kohout or is one to some extent watching a version of the video viewed, as well?

To the work’s credit, there aren’t any concrete answers to any of these questions.

What one views here, then, is perhaps a self-portrait demonstrating the ways in which the lines between being and being watched are increasingly blurred.

Thursday, June 24th, 2010

Acapella, one of two videos by Guthrie Lonergan with that title (the other was discussed in the previous post), opens on a stock video clip depicting a direct point-of-view shot in which the camera smoothly banks through white clouds in an otherwise sublimely blue sky.

Almost immediately after this imagery appears onscreen, an a cappella version of the Oasis song “Wonderwall” emerges on the soundtrack and, then, almost immediately after that, an identical “Wonderwall” vocal track appears, creating a harmony.

The lead vocalist of Oasis, Liam Gallagher, in harmony with himself, sings:

Today is gonna be the day
(Today is gonna be the day)
That they’re gonna throw it back to you
(That they’re gonna throw it back to you)
By now you should’ve somehow
(By now you should’ve somehow)
Realized what you gotta do
(Realized what you gotta do)

*****

At about nine seconds into the video, a ray of sun peeks through the clouds and the video clip suddenly loops back to the beginning while the song continues normally.

The video clip then continues looping while the song continues playing.

There’s something blissful about it.

The shot is generic, but somehow beautiful in its simplicity and the harmony created from the a capella versions of “Wonderwall” only adds to the sense of this.

However, as one watches, one may wonder if it’s too blissful – after all, artists who work in a conceptual vein (as Lonergan does) often use aesthetic beauty ironically or to make a broader point about art.

So, one scans through the image, on the hunt for clues or a punchline.

But, there doesn’t seem to be any goofing going on here – it’s not like it’s all a big joke.

Eventually, though, the song ends and the viewer is left only with the endless silent looping of the video clip.

There’s an unsettling quality to just seeing the video clip without the song; it’s not “silent” as in a silent film, but rather “quiet” as in a person who could speak, but chooses not to.

At this point, one can either leave the work or follow it through this new phase.

Now, all that said, a strange sort of question pops up:

Is Acapella a narrative video with a beginning, a middle, and an end, or is it an infinite loop?

Is the piece done when the song finishes or does it just go on endlessly?

To put the question in practical terms, how would one show this in a gallery?

At the opening do you play it through with the song once and, then, for the duration of the exhibition just let the loop cycle through itself in silence or does the curator or gallery assistant just occasionally go over and start it up again based on either whims or an arbitrarily regulated schedule?

Perhaps that’s missing the point, though.

Maybe it only works as Web art in which the user is free to control their own personal experience of the work, viewing for as long as they choose, reloading as frequently as they choose.

Thursday, June 10th, 2010

Parker Ito asked orderartwork.com, a Chinese company which makes oil paintings on-demand, to create a series of paintings based on a single image which would be broadly familiar to Internet users – a stock photo depicting a smiling, blonde female wearing a backpack which (amongst its other usages) a “parked domain” company called Demand Media employs to catch the eye of Web surfers who accidentally click to the sites it owns.

The resulting work – The Most Infamous Girl in the History of the Internet – exists as both these made-to-order paintings as well as a heavily re-blogged Web meme.

In regard to the paintings, they might be considered in relation to Warhol’s Marilyn series of silkscreened paintings.

Both Marilyn Monroe and “the parked domain girl” are icons of emptiness.

Monroe was a blank slate for sexual desire, the parked domain girl is a symbol of sites without content.

Furthermore, both painting series automate the painting process which, then, further amplifies the sense of an emptying-out of content.

And, finally, in both cases the artists are each interested in depicting the process of their own making as much as they’re interested in depicting the icon being processed.

For example, one views Warhol’s rough usage of the silkscreen technology as much as a legible image of Monroe, and one views the hands of the different painters Ito employs to create the painted images as much as a single painting of the parked domain girl.

However, at this level – the level of a process being depicted – Ito’s series takes a departure from Warhol’s own that allows it to exist as an intriguing version of pop art rather than an imitation of it.

What fascinated Warhol was the way that “real life” stars like Monroe developed a life of their own in the sphere of reproducible images.

Ito, though, picks up on the fact that an icon like the “parked domain girl” is not even based on a “real life” star – she’s an icon who short-circuits the previous paradigm of stardom.

In the wake of the Internet, pop culture is something consumed and lived amongst; there is no need for pop to reference a real world as the real world is to a great extent pop.

A model posed for the photograph, yes, but that model is anonymous; the parked domain girl’s identity is entirely native to the sphere of pop representation on the Web.

By hiring a company to create hand-made oil paintings of the parked domain girl, Ito brings her into the realm of “real life” for the first time.

His work is thus meaningful not for depicting the automated painting of a “real” icon, but for depicting the outsourced hand-painting of a “fake” icon and, in so doing, bringing Warhol’s joke full circle.

Tuesday, June 1st, 2010

Economics, politics, sociology, anthropology, national defense, law, cognitive science, and myriad other fields are increasingly focusing their investigative energies onto the ramifications of the ever updating financial flows, communication paradigms, sub-cultures, social norms, personal security concerns, and general experiential phenomena emerging in relation to the growing public usage of the Internet.

That said, it would really be something for the rarified air of the contemporary art world to not follow suit.

But, nevertheless, that is largely the case.

Contemporary art, for a variety of reasons, chooses to bypass or ignore the opportunity to reflect on these technologies.

Stroll through the kunsthalles of Europe or the galleries of Chelsea (to name two prominent examples), and one would be hard-pressed to find any indication (outside of certain for better or for worse ghettoized new media spaces) that the constellation of technologies surrounding digital networked computing have any influence over one’s relationship to space and time.

It’s like it doesn’t exist.

Which seems like a problem (if, that is, one believes that art, as a “humanity,” is pressed to reflect on the condition of being a human).

Perhaps I’m making a mountain out of a molehill, though.

After all, I spend a lot of time on my computer and while it seems to me like my own life is radically different than it was before I started logging onto my friend’s Prodigy Internet provider when I was a kid, that doesn’t necessarily mean that other people are quite as hooked.

In fact, most people don’t spend nearly as much time on-line as I do.

Let’s say, for the sake of argument, that the opposite is actually the reality – most people are luddites who are actively not engaging with these technologies – they write letters not e-mail; they read books not blogs; they read The New York Times not nytimes.com; they have big family dinners not social network updates.

Even in this case, though, the actions just mentioned are conducted in explicit reaction to the phenomenon of the Internet.

A world of “not Internet” still presupposes the existence of Internet – be it an existence worth celebrating or problematizing.

To go out of one’s way to not use the technology, the technology still impacts one’s actions.

But still, it might be argued, that’s obscuring the problem here.

It’s not that there is a world of Internet and not-Internet, but that most people in the world have never even thought to think about these technologies because they’re too busy breaking their backs in manual labor and, as such, it’s imperialistic (not to mention petty) to suggest that anything so wild as the Internet is worth taking seriously.

Fair enough, but even if, for the sake of argument, most people in the world will never interact with these technologies (or choose not to do so), their lives may very well be effected, nonetheless.

With the proliferation of n.g.o.’s and transnational corporate interests into parts of the world where Internet access is limited, the livelihood of all but the hardiest human beings is in one way or another dependent upon capital which is now streaming through and enabled by digital computer networks.

But, perhaps, that, too, is missing the point.

Perhaps it’s not that the art world doesn’t think these technologies are on some level “worthy” of inclusion into the contemporary art discussion, but that it’s never really been the job of contemporary art to automatically start wringing its hands over new technologies.

In this reading, it’s not that the art world doesn’t understand the Web, but that the Web doesn’t understand the art world.

Neither Internet art nor art about the Internet actually partakes in what’s interesting about the contemporary art discussion and, as such, makes it difficult for themselves to be included.

For better or for worse, contemporary art is a world and (as worlds tend to do) it spends a lot of time reflecting on its self.

If the artists can’t figure out a way to connect the development of the steam engine or the television to contemporary art, then why would contemporary art have to automatically reflect on the steam engine or the television?

They might be important technologies (no one is arguing that they aren’t), but it’s simply not the job of contemporary art to account for them just because somebody outside of contemporary art demands that it be so.

Besides, that’s what new media art spaces or art & technology journals like Leonardo are for.

Related to this argument is the question of quality.

Again, it’s not that contemporary art is automatically predisposed to reject the inclusion of art made about these technologies or with these technologies, but that, entre nous, there just hasn’t been any good examples of this type of art.

The proof is in the pudding and one can’t expect artwork that’s at best working at an undergrad level of sophistication to just waltz right in and take over the conversation.

This might be the most powerful argument against the notion of contemporary art’s embrace of work explicitly made on or about digital computer networks.

However, I believe it’s an argument which is ignorant regarding the work that is actually out there – the proof in the pudding so to speak.

From one view, the artists I’ve written about on this blog, for example, are working very creatively in the wake of (again, from one view) early video art, “the Pictures generation,” painters like Christopher Wool, and on through the Guyton, Price, Smith, Walker crowd.

From other views, other genealogies could be posited and, if one is willing to put aside their own embarrassments concerning the computer, then one might see how these connections aren’t forced, but are rather logical and even obvious.

That’s not to say that this is the most astounding work ever made, but that at the very least it’s positioning itself in ways that seem like they should be intriguing for a contemporary art audience to reflect on.

Now, in contemporary art’s defense, it’s not so easy to just up and change its whole game plan.

First of all, there’s the problem about how to create financial value around this type of work and, thus, circulate it through its own well-oiled economy.

But outside of that, there’s another anxiety.

Contemporary art, to my mind, is in the business of asking “what is contemporary art?”

If contemporary art were pressed to say “contemporary art exists in the digital network as much as it does outside of the digital network,” then contemporary art would all of the sudden be operating from radically different premises.

The “white cube” paradigm (as the site where contemporary art occurs) would be threatened from within.

The “where” of “where the art occurs” would be altered as the simulation of the physical work through (primarily) the Web archive would be understood to be art’s arena.

To my mind, work which successfully bridges the worlds of the digital computer network and contemporary art is work which, on some level, implicates contemporary art into this very network.

It’s not work about the digital computer network, it’s work about contemporary art’s own entanglement in the digital computer network.

And for contemporary art to acknowledge this, it would demand that contemporary art changes the way it sees itself.

As such, contemporary art wouldn’t be taking in an orphan, but a virus.

Monday, May 17th, 2010

In “Free Art,” a text by the Jogging, it is suggested that the Web’s economy of re-blogging and fast-paced communal interaction creates its own economic model and, thus, its own best practices for understanding how value around work is accrued.

Furthermore, it is thought that the art world – even if it did acknowledge this work – would not know what to do with it as this online economy is alien to its own – premised as it is on the exchange of materially sensual objects for amounts of (financial) capital unavailable to all but the most wealthy members of society.

Jogging writes:

In the lives of contemporary artists, Free Art is a place to find one’s self through the existence of others – to individually reclaim the ability to self-mythologize and empathetically pick from your peers for influence. Thus, Free Art is marked by the compulsive urge of searching (or, surfing) to connect with others in a way that is not dictated by profitability, but found and shared charitably among individuals based on personal interests.

*****

A couple of thoughts:

I’m not sure that the Web is any less tainted by economics than the art market. The re-blogging format preferred by Jogging did not appear out of nowhere; power relations are alive and well (t)here as one might say that all of this activity is ultimately in the service of market research for corporations.

Meanwhile, the world of contemporary art is obviously not perfect, but it’s not entirely dominated by auctions and abusive gatekeeping, either.

And if one is interested in placing their creative endeavors on the Web in both the most critically sympathetic as well as the most critically astute environment possible (the environment in which it will be judged as more than style alone), one can’t so easily dismiss the art world as it has been thinking about these questions very seriously for a very long time.

Furthermore, the work will (if it is as good as it thinks it is) end up back in the art system as salable objects; the question here, then, is how much control does the artist exert over this entry into the system.

This is just to say that the conversation occurring inside the art world is worth taking a second look at before one abandons it outright.

Also, Jogging’s reference to the immaterial or de-materialized quality of the work is problematic.

For the sake of argument (and it is debatable), let’s say that – yes – a virtual .jpeg of a sculpture is immaterial – free of the problems of aura and material commodification which the sculpture depicted in the .jpeg itself affords.

But, what about the hardware displaying this content?

The notion that the Web has accomplished some sort of Hegelian transcendence is precisely what, say, Steve Jobs wants consumers to believe:

Go on, keep chatting with your friends, watching videos, listening to music – it’s all fluid and immaterial now and that’s great – just so long as you do so through the iPad.

These devices which display the work which Jogging thinks of as lacking aura, are, in fact, highly susceptible to aura or, from a slightly different angle, fetishism.

One can’t wait to get home and log-on to their machine, touch it, ride the time of computing cycles; anytime the threat of boredom creeps in, one can immediately start fingering their iPhone, dexterously running their hands all over it in the hopes of generating more immaterial content.

Indeed, perhaps one could think of the endless stream of a blog as lubricant – sweet nothings in one’s ear, easing one’s entry into a more rhythmically sustained fingering of their device.

This is just to say that the materiality of digital culture is worth taking a second look at before one denies its presence outright.

Now all that said (and on the other hand), there’s another consideration which comes into play here:

“Free Art” was posted on the Jogging Tumblr on May 12th, 2010.

In the five days which have passed since the 12th, Jogging has posted six additional unique works – each possessing their own unique power and each propelling my own following of their posting (as in an on-going performance).

As a matter of fact, this immediacy and performative enthusiasm is relatively more exciting (to me, anyway) than most things happening in most of the shows advertised via, say, e-flux.

Which is precisely the effect which Jogging describes in their text.

An anxiety arises:

I have some issues with the idea, but I’m compelled to follow it nonetheless.

That is to say, it can’t be dismissed outright as the artists demonstrate it for me, placing it directly in front of me, demanding my acknowledgment.

And through this acknowledgment, I may never quite decide for certain if the idea of Free Art is naïve or pioneering (or both), but I may be infected by it, nonetheless.

Wednesday, May 5th, 2010

I like to walk around in a particular park.

This park isn’t huge, but it’s not small either (about a mile around) and it has some tennis courts, as well as a series of hills.

On the largest of these hills is a large vertical monument to a military exploit around which a lot of fit, physically attractive people hang out.

And on one of the smaller of these hills are a couple of small, dying trees around which a group of sickly, goth teenagers hang out and role play vampire fantasy scenarios.

Writing about Internet art makes me compare everything I see to the Internet, so, after seeing this group of kids on a regular basis for long enough, I began to think about the relationship between vampires themes and what it’s like to be online.

Here are some thoughts:

1. Vampires are unable to exist in the light of day:

The teenagers don’t seem to fit into the world of daylight.

Multiplayer online gaming in a dark, musty basement is better for them and they would appear more at home there.

2. Vampires are able to exist in an endless duration:

The Internet is a vampire world in the sense that online time is premised less on the rhythms of day and night (the seasons changing through the “real” world) and more on those of the endless twenty-four hour data stream (the endless “now” of the virtual world).

The endless time of the virtual world seems more appropriate for these teenagers than natural time.

In the synthetic, role-playing milieu of virtual worlds, it is the vampire kids who seem relevant and cool, not the physically-fit people who hang out near the military statue.

It should be said, though, that the recent popularity of vampire mythology is not fundamentally bound up with sickly teenagers hanging out near dying trees.

For example, I walked into a large, chain bookstore yesterday and was frustrated to find myself shuffling through hundreds of yuppies, suburban “moms,” and other assorted mainstream people who were packed standing room only to hear Charlaine Harris, the author of a series of elaborately-realized vampire mystery novels, speak.

In fact, this group was almost identical in appearance and demography to the one I (again accidentally) found myself swimming through who were on hand to hear Candace Bushnell, the creator of Sex and the City, speak at the same bookstore – a population less Hot Topic than Gap.

This is not to pass a value judgment either way, just to say that there is something about the thematics and atmospherics of the vampire myth which speaks to an audience of “indoor kids” beyond the goth teenagers in the park.