Archive for April, 2010

Friday, April 9th, 2010

6312414236 by Damon Zucconi is in dialogue with his Continuous Line Drawings as the same technologically-mediated drawing technique is employed and the resulting work projects the sense that one is viewing both a drawing as well as the continuous creation of a drawing.

As it turns out, the numbers are, in fact, Zucconi’s own mobile phone number – (631) 241-4236 – as it is displayed on his artist’s website.

The body in the network is there and not there – one has an idea that one knows where it is, but if one is asked to grasp it, the body in the network changes its context (and keeps changing – always just out of reach).

In Zucconi’s own words:

[…] it’s a method of extending a line in space that connects to my mobile body. Connecting to where I am now; a present-tense…

Thursday, April 8th, 2010

The Continuous Line Drawings series by Damon Zucconi consists of (what is displayed to date, anyway) fifty-four short loops (at the most a couple of seconds per loop) – each of which consists of a single action – a jagged line being drawn.

These line drawings, though, are not representations of the artist’s hand painting in a studio or over a pane of glass (as in the films on Picasso and Pollock).

Rather, they are representations solely of the line itself being drawn over a field of black as if they were a screen-capture from a digital painting program (which they’re not – on the contrary, they were created with a tablet and a piece of custom software which captures, plots, and plays-back the drawing gesture).

The lines in each loop begin to fade away as soon as they are drawn, resulting in a “ghosting” effect (in this sense, they look like hyper-complicated representations of the heart beating as it rises and falls in a classic EKG monitor).

However, the rigorous looping combined with the very short run-times of each loop results in the continuous retracing of each line’s path so that just as a point in the trajectory of a given line drawing is about to completely fade away, the drawing of the line from the following loop picks up the slack, breathing new life into the line and sustaining an afterimage of a full shape drawn by the line.

When one views these elements as a whole, then, one views both:

1. An un-changing object (one does see a static shape outlined through the looping drawing of the line).

2. As well as flux (the continuously executed temporal event of the line being drawn).

Each work in the series thus plays with this tension between the work as a spatial object and the work as a temporal object (or alternatively, an understanding of an artwork as a creation and an understanding of an artwork as creating).

To that end, Zucconi alters the frame-rate at which he records the drawing of each of his lines.

So, in drawings with relatively high frame-rate recordings (say, sixty frames-per-second), the action appears “fast” and, thus, the “object-ness” of the shape drawn by the drawing-action is rendered more legible and vice-versa.

When one views through each work of the series, then, one begins to picture the differences between each drawing and between each drawing-time.

Additionally, when the artist projects these works in physical space, his objective as an artist, then, becomes to create a harmony (or dis-harmony as the case may be) between the physical architecture and the frame-rate of the drawing.

The work becomes site-specific.

Wednesday, April 7th, 2010

Rumble (1993) is a work created in 2009 by Kari Altmann.

She plays a YouTube clip depicting hand-held, date-stamped camcorder footage of a rumbling Malaysian landslide dating from 1993 through the yooouuutuuube.com video mosaic effect generator.

(Yooouuutuuube.com is a tool wherein one enters a YouTube url and a “size” for the video referenced in the url which results in – first – the creation of a domino [or rumble] effect of multiple “screens” – each of which plays the video just a hair off of the time of the one preceding it – and – second – the eventual filling-in of the entire screen with these streaming, out-of-sync video ripples – each of which contains several to dozens to hundreds of the original videos in an ongoing mosaic flicker through the run-time of the video.)

A point to note is that the artist included the date of the original landslide video, 1993, in her title.

This isn’t something that artists typically do.

So, what makes the date 1993 worth including in the title?

Well, what happened in 1993?

For one thing, CERN (the same Swiss organization behind the Large Hadron Collider) announced that the World Wide Web would be free to enter for anyone with an Internet connection.

In much of Altmann’s work, she equates the Web database with an archaeological site or a landscape that one can sift through.

In 1993, this landscape came into being with a rumble.

That’s what the work shows me.

Tuesday, April 6th, 2010

Kevin Bewersdorf was doing okay for himself.

1. He was a co-founder of the Internet surf club Spirit Surfers.

2. He was developing a prolific and popular collection of photography, texts, performance pieces, and music on his website maximumsorrow.com.

3. He had (amongst other exhibitions of his physical work) a solo show at the V&A Gallery in New York, and a two-person show with Guthrie Lonergan at the well-known And/Or Gallery in Dallas.

In short, Bewersdorf was building an impressively dense archive of work with a strongly growing reputation both on and off the Internet.

(He had good “stats.”)

What, then, to make of his decision in early 2009 to take this archive of work off of the Internet, destroying it as well as whatever traces he could find of it left, and replacing it with a single work – an in-progress performance piece he calls PUREKev?

PUREKev is a highly-focused, three-year long performance in which Bewersdorf very gradually diminishes the size of his artistic avatar – a looping clip of over-exposed home video footage depicting a firecracker flickering – against an (International Klein?) blue field over which it flickers.

There’s something poetic about this idea which draws one to its premises and, then, carries one beyond the auto-destructive act which preceded it.

Still, though, what justifies the relatively extreme length of three years?

Would one, after a year, of watching Bewersdorf’s little light growing smaller and smaller, still care?

And, indeed, that’s the gambit of the work:

Bewersdorf made a wager that there is something to his gesture which – despite its simplicity – is intriguing enough for one to follow and keep following, each return a new wave of illumination into the work’s significance.

In my own experience of the work, this is – so far – true.

I can’t say that I look at purekev.com everyday or even every month, but I do return to it every now and again on a somewhat regular basis (as in a pilgrimage) and, when I do so, I never leave satisfied or dis-satisfied, but, rather, pleasantly held in suspension – not sure where to put my finger, but interested in fingering it nonetheless.

When I go to the site today (April 6th, 2010), I – at first – don’t view the flickering light at all.

Rather, I view a blue void through which I scroll to – then – find the little, flickering light at the bottom of the page, surrounded by blue.

As I’ve followed Bewersdorf’s performance, its value to me has begun to reside less in the tracking of his flickering light and more in its tracking of the field upon which it flickers.

Monday, April 5th, 2010

Some of the key differences between magnetized (that is, pre-digital) videotape and celluloid film are the quantitative shifts in the following three categories:

1. Memory storage capacity.

Videotape, as a media storage device, holds more temporal information and affords un-interrupted recording.

2. Affordability.

Videotape is less expensive then celluloid film.

3. And mobility.

Video cameras are lighter than film cameras and videotape is more robust in more light conditions then celluloid film.

That is to say, automatic moving image reproductions were – with the onset of magnetized videotape in the 1960s – no longer quite as precious.

Just shoot – shoot a lot; shoot at your house; shoot at the park; shoot down time, not just up time – just shoot.

This change in the relationship of moving image technology to the representation of time became a point of interest to many artists.

Bruce Nauman, for example – in a particular series of videos from the late 1960s – pictures the artist not as one who represents an act of creation, but rather as one who (through the technology’s ability to depict greatly extended units of un-interrupted time) represents creating.

One views Nauman stomp on the ground of his bare artist studio in a rigorous rhythm for approximately 60 minutes.

Or one views him adjust a piece of wood, never quite getting it right, for the same amount of time.

These projects can be read as allegories about creation.

The artist never gets it quite right; every stomp or every movement of the wood is a failure.

What is more important is the evolving process of creation.

In the wake of videotape technology, though, a further series of media storage mutations have come and gone.

The result is the end of material storage devices such as videos or hard drives and the birth of the virtual data cloud – the immaterial field of code transformed into information signage – both private as well as public – hovering in, out, and around one’s physical locations in space.

Each one of these generational mutations, then, has necessitated subsequent mutations in the pictures artists draw of their own body performing actions through time.

Kari Altmann, for example, considers her work to be located not in individual works (as meaningful as they may be), but rather in her avatar inside the data cloud wherein one views her perform the excavation and molding of her own artistic archive in mutable cloud-space, cloud-time.

Sometimes she’ll just add an image for research or edit an older project; sometimes she’ll list, but not show new projects she’s working on; sometimes she’ll add a new video; sometimes she’ll take a video away; and so on and so on and so on and so on in a plethora of permutations one follows the artist play with her own cloud data:

Change, evolve – not to “better” data, just different data – data occurring in an ecological network of additional data networks which are – as a whole – growing and becoming self-reflexive, becoming visible to themselves.

The performative focus here, then, is not on the physical body repeating an action, but rather on the virtual body mutating its own archival network.

Friday, April 2nd, 2010

Right now, on the main page of Charles Broskoski’s personal website, one views paintings created with digital tools as well as clocks which read-out the amount of time passed since each artwork was initially uploaded to the site (in this case, for the more recently uploaded painting “2 days ago…” and, for the less recently uploaded painting “3 weeks ago…”).

One, thus, views both the paintings and the paintings’ built-in obsolescence.

The most recently uploaded painting, Avocado, is a token of a traditional painting genre – the still life with fruit; on the other hand – with its ghostly, blurred brush work which fights to keep from dripping down (to the past of the artist’s painting) and up (to the future of the artist’s painting) – the work is an allegory of painting on the computer:

Not present in space, but streaming through time, fighting for its life to be there in the room (on the screen) despite the inevitability of its passing.

That is to say:

1. A picture of avocados (they are there).

2. A picture of avocados blurring through time from future (an ideal) to past (a memory) (they’re gone – ghosts).

Thursday, April 1st, 2010

The age of digital information networks, according to the Jogging collective’s text “Redefining Exhibition in the Digital Age,” has so radically mutated the way information is distributed, that a revolution in the way artists exhibit their work is called for.

Jogging writes:

The internet offers a chance for art’s users to experience organizational models of viewership in ways that are non-dependent and non-hierarchical. Allowing institutions to dictate the function of the Internet, be it through copyright, privatization, and/or the commoditization of information, simply digitizes pre-existing modes of viewership built upon problematic power relations.

To that end, Jogging has mounted two non-hierarchical exhibitions – READY OR NOT IT’S 2010 and AN IMMATERIAL SURVEY OF OUR PEERS – in the past two weeks.

READY OR NOT IT’S 2010 is an art action involving a word-of-mouth exhibition on the Facebook Wall of the Los Angeles County Museum of Art in which hundreds of artists posted their work.

AN IMMATERIAL SURVEY OF OUR PEERS is a Tumblr of installation shots from the Sullivan Galleries at the School of the Art Institute of Chicago in which the works depicted were digitally inserted into empty shots of the galleries to look as if they were installed in the physical space.

However, what one views when one views the exhibitions is not non-hierarchical resistance, but rather a hierarchical structure in which Jogging is the sun around which the other artworks orbit like planets.

The kick of An Immaterial Survey of Our Peers is not that it is a great way to exhibit the artists in the show (it’s not), but that it is a work of art itself – by the Jogging.

What is interesting here is Troemel and Christiansen’s gesture – that’s where the aesthetic kick occurs.

This is just to say that Jogging is creating art, but not political art.