Posts Tagged ‘database’

Wednesday, April 7th, 2010

Rumble (1993) is a work created in 2009 by Kari Altmann.

She plays a YouTube clip depicting hand-held, date-stamped camcorder footage of a rumbling Malaysian landslide dating from 1993 through the yooouuutuuube.com video mosaic effect generator.

(Yooouuutuuube.com is a tool wherein one enters a YouTube url and a “size” for the video referenced in the url which results in – first – the creation of a domino [or rumble] effect of multiple “screens” – each of which plays the video just a hair off of the time of the one preceding it – and – second – the eventual filling-in of the entire screen with these streaming, out-of-sync video ripples – each of which contains several to dozens to hundreds of the original videos in an ongoing mosaic flicker through the run-time of the video.)

A point to note is that the artist included the date of the original landslide video, 1993, in her title.

This isn’t something that artists typically do.

So, what makes the date 1993 worth including in the title?

Well, what happened in 1993?

For one thing, CERN (the same Swiss organization behind the Large Hadron Collider) announced that the World Wide Web would be free to enter for anyone with an Internet connection.

In much of Altmann’s work, she equates the Web database with an archaeological site or a landscape that one can sift through.

In 1993, this landscape came into being with a rumble.

That’s what the work shows me.

Friday, March 19th, 2010

Michael Bell-Smith, in his YouTube work Better Bouncing Ball, depicts the inevitability of artistic failure.

A ball bounces in twenty-four different ways – each slightly different; none are the “best” bounce.

As one views through the set, increasingly-complex graphic elements – such as animated shadows and glares – are gradually phased-into the animations.

So, on the one hand, one views change.

(Each bounce is a “better” representation of a ball bounce).

However, on the other hand, one also views non-change.

(None of the bounces – no matter how graphically complicated – are “the” bounce.)

An actor (represented here by a red ball) enters frame-left, bounces, and, then, leaves frame-right (they are born, they act, and, then, they die) in-and-out-and-back-again forever.

Saturday, March 13th, 2010

If I encounter the work of a contemporary artist through their website or some other form of managed presence on the Internet and I do it again and again and again and again, then the evolution of their website or managed presence itself becomes a work.

That is to say, the more I view the artist’s work as an ongoing chronological development accounted for in a database accessible on the Web (as opposed to, say, seeing an object first-hand and, then, relying on memories or reference books to account for the artist’s previous body of work), the more I view a whole new type of first-hand:

A performance of the artist as an artist, moving in and out of positions and tempos, and, in some cases, picturing their own inhabitation of time.