Posts Tagged ‘time travel’

Wednesday, April 14th, 2010

At Light Industry in Brooklyn, the artist Paul Slocum recently exhibited a re-constructed 1966 Dr. Who episode which long-time fans of the series feared was “lost in time” following a spat of sweeping reductions from the BBC’s entire television archive during the 1960s and 70s.

The BBC’s discarding of this particular Dr. Who episode was not personal, but economic – they were looking for a way to save money on media storage.

In the current epoch of media storage technology, though, the data cloud affords ample room to archive and database this or any other Dr. Who episode.

And, indeed, in response to this hunger, fans of the show and, eventually, the BBC itself have subsequently played the role of the “time-lord,” travelling back in time and re-constructing several of these lost episodes.

As one views-through this particular episode re-construction, which was conducted by the BBC, one listens to an original audio track and views two key visual elements:

1. The first is the rough-hewn re-construction of the episode itself which consists of explanatory text as well as black-and-white production stills and video footage scraps depicting low-budget sci-fi sets and costumes intermingling with actors frozen in time.

There’s a surrealistic, dreamy quality to the visual rhythm here and the lack of clear connection between the images on the screen to the soundtrack reminds one of, say, the Chris Marker film La Jetée which is, likewise, a time-travel story told through an audio track and a series of black-and-white still frames.

2. The second key visual element in the re-construction, though, is the shifting background of solid colors intermingling with random number and letter strings under which this episode re-construction plays-through.

This shifting background imagery reads as “tech” or “sci-fi future” or “futurity”; however, it does so in a notably different way than those same words would find their meaning in the imagery of the episode re-construction – (they read here – not as better or worse – but simply as if from a different era – perhaps the mid-1990s [there’s something Gattaca about the background’s look] – in any event, equally historically dated – dead).

At the end of the episode’s narrative, the Doctor (one vision of the future) “dies” and is – then – re-generated into an entirely new Doctor (another vision of the future) with an entirely new take on the role of the “time lord” who will, nevertheless – play-out an old story:

Like the Doctor before him – this new Doctor will die and be re-generated and, then, that Doctor will die and be re-generated and so on and so on and so on and so on.

Slocum’s further re-contextualization of the episode re-construction itself provides an even deeper layer of re-generation:

One views here neither the obsolete imagery of the episode re-construction nor the obsolete imagery of the background of the re-construction nor the collision of the re-construction and its background, but rather an endless chain of dead re-generations of the future extending forever.

Monday, April 5th, 2010

Some of the key differences between magnetized (that is, pre-digital) videotape and celluloid film are the quantitative shifts in the following three categories:

1. Memory storage capacity.

Videotape, as a media storage device, holds more temporal information and affords un-interrupted recording.

2. Affordability.

Videotape is less expensive then celluloid film.

3. And mobility.

Video cameras are lighter than film cameras and videotape is more robust in more light conditions then celluloid film.

That is to say, automatic moving image reproductions were – with the onset of magnetized videotape in the 1960s – no longer quite as precious.

Just shoot – shoot a lot; shoot at your house; shoot at the park; shoot down time, not just up time – just shoot.

This change in the relationship of moving image technology to the representation of time became a point of interest to many artists.

Bruce Nauman, for example – in a particular series of videos from the late 1960s – pictures the artist not as one who represents an act of creation, but rather as one who (through the technology’s ability to depict greatly extended units of un-interrupted time) represents creating.

One views Nauman stomp on the ground of his bare artist studio in a rigorous rhythm for approximately 60 minutes.

Or one views him adjust a piece of wood, never quite getting it right, for the same amount of time.

These projects can be read as allegories about creation.

The artist never gets it quite right; every stomp or every movement of the wood is a failure.

What is more important is the evolving process of creation.

In the wake of videotape technology, though, a further series of media storage mutations have come and gone.

The result is the end of material storage devices such as videos or hard drives and the birth of the virtual data cloud – the immaterial field of code transformed into information signage – both private as well as public – hovering in, out, and around one’s physical locations in space.

Each one of these generational mutations, then, has necessitated subsequent mutations in the pictures artists draw of their own body performing actions through time.

Kari Altmann, for example, considers her work to be located not in individual works (as meaningful as they may be), but rather in her avatar inside the data cloud wherein one views her perform the excavation and molding of her own artistic archive in mutable cloud-space, cloud-time.

Sometimes she’ll just add an image for research or edit an older project; sometimes she’ll list, but not show new projects she’s working on; sometimes she’ll add a new video; sometimes she’ll take a video away; and so on and so on and so on and so on in a plethora of permutations one follows the artist play with her own cloud data:

Change, evolve – not to “better” data, just different data – data occurring in an ecological network of additional data networks which are – as a whole – growing and becoming self-reflexive, becoming visible to themselves.

The performative focus here, then, is not on the physical body repeating an action, but rather on the virtual body mutating its own archival network.