Posts Tagged ‘blog’

Friday, June 25th, 2010

Brandnewpaintjob.com, an ongoing blog by Jon Rafman, is composed of (as of today, anyway) almost forty posts.

Each of the posts is itself composed of either (1.) a digital image depicting a 3D model, or (2.) a digital image depicting a 3D model as well as a short video clip in which a “camera” moves around the 3D model as if it were filmed in physical space.

The models Rafman uses are appropriated from Google 3D Warehouse and altered by him so that the “texture” or outer surface of the model reflects the style of (in most cases) a canonical Modern or contemporary artist.

So, for example, in the first post of the blog, Motherwell Elephant, one views an elephant whose surface reflects the rough confrontations between the colors black and white in paintings by the abstract expressionist Robert Motherwell; and, in the most recent post, David Hockney Studio Apartment, one views a modern studio apartment with natural light, expensive furniture and a flatscreen television in the color palette and iconography of David Hockney’s A Bigger Splash.

In-between these examples is a series of similar collisions between a particular painting style and a particular 3D model such as Warhol Commodore (a Warhol self-portrait over the 3D model of a Commodore 64 computer) or Parker Ito Condo (Parker Ito’s The Most Infamous Girl in the History of the Internet over the 3D model of an expensive looking condo apartment).

At first glance, these collisions may strike one as somewhat arbitrary postmodern one-liners; however, if one continues to view through the blog or follow its development as it happens live, then one begins to appreciate the way the posts function in greater depth.

Take, for example, Pollock Tank.

Pollock’s infamous dripping style serves here as a formal equivalent to the camouflage designs normally associated with the surfaces of a tank.

However, there are other things happening.

The aggressively armored shell of the tank nudges one towards viewing Pollock’s persona and his paintings as “tank-like” – excessively private and explosive – while this very explosiveness of Pollock’s canvases nudges one towards viewing the tank as itself wildly explosive (as opposed to defensive or keeping the peace).

In each of the cases presented through the blog, a similar collision between the 3D model and the painting style creates a two-way street of meaning in which the painting style says something about the model and the model says something about the painting style.

In regard to this point, Rafman writes:

A conversation is going on between the surface and the underlying structure. In this way, the clash of the cultural weight of a high modernist paintings and a mass produced vehicle is not simply another example of the blurring of the distinction between high and low culture.

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It’s often not immediately clear what the connections are leading towards, but this very wiggle-room in interpretation benefits the project as a whole by maintaining a certain ambiguity to each post.

For example, I’m not sure exactly what Lewitt Blue Whale or Morris Louis Penguin have to say about each of their respective collisions off of the top of my head, but in seeing the actual models, each case does make some sort of sense and part of the pleasure in the work is in thinking through why that sense may or may not exist (why is Sol LeWitt like a blue whale; why is a penguin like Morris Louis?)

Finally, when the blog is viewed as a whole, an interesting theme is demonstrated:

When viewed as digital images, canonical works from the history of 20th century painting are inevitably going to lose whatever phenomenological power they possess in the physical space of the museum.

A .jpeg of a De Kooning is not going to afford one the phenomenological “De Kooning effect” which one would experience in a traditional art space.

However, what does afford one a certain phenomenological effect on the Web is the way that, over time, it’s not the style of the famous paintings that serve as art, but Rafman’s performed exploration of them.

Thursday, June 3rd, 2010

Internet surfing clubs are blogs authored by multiple users in which short, visually immediate posts, each of which often involve re-mixed or readymade material appropriated from elsewhere on the Internet, are shared in on-going conversation.

The pace of posting on, for example, the clubs Double Happiness, Loshadka, Nasty Nets, Spirit Surfers, and Supercentral was, several years ago, much more active than it is now, but, generally speaking, the pace currently ranges from several times a day to several times a month (in some cases less than that or simply not at all).

In the heyday of the Internet surfing club phenomenon, one of the contested theoretical topics hashed out on the message boards of new media art sites like rhizome.org, was the question of what separates material found on an Internet surfing club from very similar material found on a vernacular imageboard site like 4chan.

People seem to generally agree that something is different, but that something is difficult to account for (if it’s not itself an illusion).

For example, if one is to view two images whose iconography is exactly the same – one of which appears on 4chan and one of which appears on Nasty Nets – in one sense, each would look identical to the other and, yet, in another sense, each would look very different from the other.

One account for this difference is premised on the distinction between the world of the vernacular web in which material on 4chan is arguably framed and the world of art in which material on Nasty Nets is arguably framed.

A given image – let’s say that it’s a funny picture of a cat – would, on 4chan, be viewed against its relationship to other funny cat memes and judged as such, while, on Nasty Nets, it would be viewed against its relationship to an alternative category – the artworld discourse of, for example, the Readymade or Appropriation art (or some such) – and judged as such.

These modes of viewing are, of course, not dogmatically valid – obviously viewers of 4chan say “this is art” and viewers of Nasty Nets say “this is funny” in regard to the material on each respective site – but, nevertheless, one would seem to nudge one in the direction of the vernacular Web world and one would seem to nudge one in the direction of the artworld.

(Some works, such as Cory Arcangel’s Drei Klavierstücke op. 11, are intriguing because they straddle both worlds.)

This discrepancy is related to what Arthur Danto refers to as art’s “transfiguration of the commonplace” in which the simple re-contextualization of a commonplace object into art transforms the way one views it.

For Danto, viewing contemporary art doesn’t involve what the eye sees, but rather what the eye sees plus the theory and history of art surrounding what the eye sees.

His famous example is Warhol’s Brillo Box which, he claims, “ended” the history of art by shifting the burden of the work’s working from the visible (a Brillo Box) to the invisible (a Brillo Box plus the theory and history of the readymade and pop art which together allow the Brillo Box to be legitimately viewed as art).

Danto writes in his essay, “The Artworld”:

To see something as art requires something the eye cannot descry – an atmosphere of artistic theory, a knowledge of the history of art: an artworld.

*****

As such, the difference between material on an imageboard and an Internet surfing club is – through this lens, anyway – a question of what is made formally visible to the eye – yes – but what is made conceptually visible to the mind, as well.

The fact that there is art theory and the positing of art historical connections in relation to Internet surfing clubs is itself the mechanism which makes a funny cat picture function as a work of art on an Internet surfing club and not on an imageboard site in which different theories and histories are in play.

Wednesday, March 3rd, 2010

Watching feature length movies shows one “the two hours,” “the hour-and-a-half,” and “the three hours” and if one views enough feature length movies one begins to develop a picture in their own mind(s) regarding these lengths of time. “This is what two hours feels like.”

Thus, when a feature length movie is successful it perfectly corresponds with the picture in one’s own mind of “the two hours,” “the hour and a half,” or the “the three hours.”

(That is to say, it finishes at the same you do.)

But what about other lengths of time?

Well, television figured out that we could be trained to picture “the hour,” “the half-hour,” and “the thirty seconds” and it began to regulate these particular time-units vigorously.

Thus, the joy of good television is the spasm of correspondence between the episode or commercial’s account of “the hour,” “the half-hour,” or “the thirty seconds” and one’s own trained picture of “the hour,” “the half-hour,” or “the thirty-seconds.”

When one downloads an entire season of Mad Men, for instance, one begins to get off less on the content of the individual episodes and more on the rhythm of the individual episodes in succession as each one fills in “the 48 minutes” again and again and again and again as versions on a theme.

What time, though, does the digital network picture?

On the one hand, everything’s gotten shorter:

Blog posts are short, videos are short, news articles are headlines.

However, on the other hand, everything’s gotten longer.

One blog post is merely a version on a theme developed in an ongoing performance inhabiting “the several months and years.”

Does the digital network, then, polarize one’s desires for time – make you crave for both the instantaneous and the epic?

Make it schizophrenic?