Posts Tagged ‘technology’

Friday, July 23rd, 2010

Performance

The democratic culture of the Internet (blogs, YouTube, Wikipedia, etc.) is increasingly a part of daily life. If somebody wants their voice heard, they can do it with a couple of clicks. However, as this democratic culture creates more instantaneously available media on a daily basis than anyone could possibly consume in a lifetime, a tension emerges in which each of these individual units of media is transformed into noise. In this scenario, both Proust and pornography flatten out in value to right around zero – each just a drop of water in a continuously expanding ocean.

Information theorists like Claude Shannon and Norbert Weiner discussed this problem in the early days of cybernetics research. Information is a ratio of signal to noise. The more noise – or entropy – in a system, the less clear the information. On the Internet, there is so much culture that it becomes like what Weiner, in a different context, called a “Niagara of entropy.” There are so many people shouting in the room that one voice cannot be heard clearly.

For a contemporary artist, this scenario poses an interesting problem. In prior models of media dissemination it was difficult for an artist’s work to reach large public audiences, critics, or curators without the artist being based in one of a handful of cities or receiving support from a commercial art space or a not-for-profit art institution. The democratic culture enabled by the Internet, though, allows for anyone and everyone with a connection to have their work viewed by both casual audiences and international arts professionals. This means that an aspiring young artist is now able to radically disseminate her work. The flip side of this situation, though, is that the meaningful value of this work becomes relatively minuscule because it’s now just one drop in an ocean of other works. As an artist uploads a work to the Internet, the chance that it will be viewed by more than a handful of people or reflected upon for more than a couple of minutes is minuscule due to the massive amount of other media through which it’s competing against. The artist, then, is left in a tangle: what’s the point of making anything if, at best, the work becomes a viral meme for a couple of hours and, at worst, is completely ignored by anyone other than the person that uploaded it? For some, I guess, this is the dream of the Internet in which the postmodern death of the author is made official and all culture just swirls around as anonymous memes. For others, though, it may be frustrating.

One artistic stance in response to this question takes an ongoing, constructive approach to creating meaning on the Web. This stance sees that, if there is meaning in this context, then it is accrued through the ongoing performance of an artist making individual works through time – less the individual work and more the ongoing exhibition of multiple instances of work.

Before continuing, a step back in time:

Pablo Picasso began to consider the location of his art as residing in his entire ongoing practice – one action after another after another. Picasso wrote, “Paintings are nothing but research and experiment. I never paint a picture as a work of art. Everything is research. I keep researching, and in this constant enquiry there is a logical development. That is why I number and date all my paintings. Maybe one day someone will be thankful for it.” For Picasso, who pictured himself as a blind minotaur crashing his way through a labyrinth in many of his paintings, the work occurs in the cumulative effect of his ongoing search for meaning; each individual painting functioning as a piece of “research” conducted in the name of this search.

As Leo Steinberg demonstrates in his long essay “The Algerian Women and Picasso at Large,” Picasso’s medium is not even painting at the point in his career in which he made the “Algerian Women” paintings, but, rather, “the artist” – in this case, the artist performing an allegorical quest for a “realistic” two-dimensional representation of three-dimensional perceptual space. It is, for Steinberg, only through the catharsis of following this performed myth wherein the most powerful meaning of Picasso’s work is realized for his audience. As such, Steinberg takes it upon himself to critique the performance as a whole, subjecting Picasso himself to the lens of “the work of art.”

In re-constructing the historical drama of a myth surrounding Picasso, Steinberg painstakingly re-constructs the order of historical events, giving the viewer a sense of Picasso’s evolution. One can surmise that the essay was something of a labor of love for the author to construct due to, if nothing else, the raw amount of time consumed in traveling to see these dozens of works in dozens of museums and other collections all over the world.

And that’s the wager of Steinberg’s analysis – it operates on a highly privileged scale and, as such, describes things that are effectively impossible to view for anyone but an academic art historian with an expertise in that particular field. For almost anyone else, be they casual art fans or enthusiastic ones, access to Picasso’s work is limited to the handful of art museums one has the ability to visit firsthand in the course of one’s lifetime. Because of this limit, Picasso’s audience cannot easily appreciate the work as an ongoing performance.

Viewed through the lens of the Web, though, this distance between dramatic stage and audience is dramatically squashed. When an artist uploads a work, anyone with an Internet connection can view it. Furthermore, the vast majority of work – from artists working both on the Web and outside of it (such as painters [even dead painters like Picasso]) – is now viewed in the context of the artist’s chronological development as it is displayed on a Web page. That is to say, the idea which Steinberg is at pains to describe in regards to Picasso – the artist’s self-authoring performance of the role of “the artist” in time – becomes, on the Internet, automatic.

The artist’s website, as a publicly accessible database, may be followed by a public interested in the artist’s work. As an artist continues to create work, this creation is knowingly performed – one views the drama of an unfolding practice in which each “move” is in dynamic dialogue with past practice as well as a navigation into future practice. If I encounter the work of the contemporary artist through their managed presence on the Internet and I do it again and again and again and again, then this managed presence itself becomes a performative work.

There are many examples of this type of approach to making work in the context of the Web. One of those examples is Poster Company by Travess Smalley and Max Pitegoff.

Poster Company is a Flickr page consisting of over two hundred paintings produced between July 2009 and May 2010. In this project, the artists, first, focus on collisions between automatic effects which read as either “painterly” or “digital,” and, second, shift the focus of their labor in the work from the production of the individual painting to the performance of producing many paintings over the course of months. As such, their work is in dialogue with the painter On Kawara’s Today series and Josh Smith’s influential painting project – each of which are meaningful when considered as reactions to the automatic reproducibility of images as well as an ongoing, long-form performance.

The question “what is a digital painting?” (a noun) is here better phrased as “what is digital painting?” (a verb). The significance of Poster Company’s work lies not in the individual compositions, nor in the volume of output (although these elements are undeniably crucial for the full execution of the work to occur), but rather in the performance of the work.

In many ways, digital technologies and the Web make life easier for those who use them. This ease, though, frustrates the sense of accomplishment and meaning involved in laboring over something. When everyone can easily broadcast themselves on the Web or create a modern art masterpiece with a few clicks of a mouse, these actions become meaningless. In the face of this quandary, some artists have conceived of art production less in terms of the creation of a single work and more in terms of the performance involved in creating multiple works over time which an audience may follow live.

Tuesday, July 6th, 2010

Ray Gun by Mike Beradino is a 1960s plastic “ray gun” toy in which the artist installed components of a 48X speed DVD burner.

The DVD burner projects a red laser point from the barrel of the ray gun with a non-negligible impact.

In video documentation of the gun’s use which is viewable on Beradino’s personal website, the artist points the gun at a black balloon, initiates the DVD laser, focusing the laser’s point on the surface of the balloon, until – POP – the balloon explodes due to the degree of concentrated heat generated by the laser point.

Now, on the one hand, this work is funny in a one-liner way in that it turns a child’s toy into a working weapon.

On the other hand, though, there’s another level of meaning to the work as, according to Beradino, before the DVD burner was installed into the ray gun toy, it was “broken.”

The broken DVD burner, unable to fulfill its intended function as a reliable inscriber of digital code on the surface of a DVD, is obsolete trash – a bunch of useless plastic and screws.

By re-purposing this broken technology, Beradino breathes new life into it.

In this way, it is in dialogue with the 1960s ray gun – itself a technology, or an idea of a technology, which once heralded a new vision of the future, but is now obsolete.

Furthermore, one could say the same thing regarding fully-functional DVD technology which was also once futuristic and cutting edge but is now in the process of being replaced by digital streaming and download.

It’s all the same process – a technology emerges, promising to bring one closer to one’s desires; it’s consumed; and is, then, replaced by the next technology and the next round of promises.

In no case does the technology definitively answer any of one’s questions or bring one definitively closer to one’s desires.

On the contrary, it always raises more new questions and more new desires.

The collision between the ray gun toy from the 1960s and the broken DVD player creates an impact, then, in the sense that it can pop a balloon, yes, but it can also crystallize one’s awareness of this process.

Two visions of the future – each pointing out the other’s obsolescence.

By doing so, the work creates a portrait of the fact of obsolescence.

Monday, June 21st, 2010

In High Fives-Apple Fingerworks Multitouch Patents Sheet by Kari Altmann (a part of Altmann’s ongoing No Glove, No Love meme), one views a series of smeared, blood-colored handprints slapped to the surface of black & white printouts of x-y graphs.

Each of these x-y graphs contains a representation of seemingly arbitrary numbers and undecipherable technical language around a set of black streaks.

The direct indexical imprint of the biological body over an array of technical data creates a collision; each instance of the series suggests either a paint-crazy toddler run amok with their older sibling’s physics homework or a 1980s corporate-office slasher film in which the maniac killer slices up a victim at the copy machine.

The title of the work – High Fives-Apple Fingerworks Multitouch Patents Sheet – points out for the viewer where to go.

Each of the diagrams over which the artist places her blood-colored handprint is, it turns out, the schematic diagram of a touchscreen computer technology (a touchscreen computer technology being, for example, the touch responsive interface of the Apple iPhone).

With this information in mind, one can, then, read the “black streaks” described above as the representations of handprints which are labeled with accompanying data.

What one views here, then, is not a collision between Altmann’s blood-red handprint over any old data, but rather over virtual data representing the human hand.

It’s a “high five” – the physical trace of the artist’s handprint colliding with the copied and quantified representation of an anonymous user’s own handprint.

What’s important to reiterate here is that the immediate impression of each of the iconographic elements colliding in the space of the image doesn’t favor either the technical representation of the handprint in the background or the messy, bodily handprint in the foreground; rather each are roughly equivalent in graphic power.

This equivalency is meaningful when one considers that as touchscreen technologies become increasingly mobile and responsive to the physics and ergonomic constraints of the human body in the physical world, they simultaneously become increasingly influential in directing the control of the human body towards the ubiquitous usage of these very technologies.

It’s great that the interface of the iPhone opens up possibilities for greater bodily freedom in the use of computer technologies, but is it great that this interface also nudges human beings to spend all of their downtime hunched over, tapping and rubbing away on a little computer?

Regarding this point, Altmann writes:

In High Fives the idea is to use red finger paint to represent fake blood, and provide a handprint on this map of flesh and touch interaction being controlled by the interface. Resembling the handprints some of the earliest cave dwellers left as a mark of their civilization, this handprint in blood is a way of leaving a mark on the infrastructure being created by these systems of power and product – the virtual “cave” that technology often expects us to live in more and more, filtered from direct experience. It’s also a way of meeting every interface confrontation with an unexpected and human reaction.

*****

Altmann’s handprint, then, is a sign of the human body confronting the technology which influences its control – yes – but, through her choice of blood-red for the color of the handprints, it becomes something more intense, as well – a sign of aggressively confronting the technology which influences its control.

Thursday, December 31st, 2009

David Horvitz interviews Marisa Olson for a show I curated at CCS Bard.

This is just one piece…

DH: […] Do you believe it is possible to be responsible while still invested in upgrade culture?

MO: I think that’s the question I’m trying to answer for myself. I don’t know. My thought right now is that the upgrade cycle is one we all get locked into. No one’s making me buy a new ipod, but then again, the US government’s legally forcing producers and consumers of TV to upgrade, and they are competing with other countries to do so in a way that I think very interestingly mirrors the space race. I mean, the even bigger question is why we always feel so compelled to invent, buy, reinvent, and toss old models out. Why are so many of our fantasies and fears about the future invested in technology? If I can’t save the world from ewaste and solve the problem of upgrade garbage, I at least hope to initiate these conversations in my work.