Posts Tagged ‘rgb forever’

Friday, June 11th, 2010

Parker Ito’s recent solo show at the Adobe Books Backroom Gallery in San Francisco, entitled “RGB Forever,” featured eleven unframed paintings and one video.

Of the eleven paintings exhibited, one of them was The Most Infamous Girl in the History of the Internet (which is discussed in the previous post) and the remaining ten comprise a series of digital prints on canvas which (1.) each depict a wide range of subject matter and (2.) over all of which the artist applies an acrylic texturing gel in order to give the surface a more tactile, painterly feeling.

At first glance, it’s difficult to see how the varying images in the series converse with one another.

One views, for example, the stock image of a bowl-of-fruit still life, a photorealistic portrait of a woman photoshopped to blur at the lower edge like a tableau vivant, broad squiggly lines which read as “digital” over a background of paint blobs which themselves read as “painterly,” a cliché image of messy abstract brushwork, a wheel of gradiating digital color, an “animal portrait” foregrounded by LOLCATS – style text graphics, a collage of varying pictorial strategies from the history of art placed in a grid, nude models covered in paint, a digitally drawn rendering of a Hudson River school style landscape, and, finally, a rigid formal pattern composed of a tactile material (in fact, it’s a close angle on the texture of the same canvas material Ito used to print the images in the series on).

So, as mentioned, there is a heterogeneity in subject matter here which is initially disorienting.

However, as one continues to view through this wide variety of imagery, taking the show in as a whole, one theme begins to emerge as a constant variable:

A collision between the physical act of painting and the simulation of the physical act of painting.

In each instance, a pictorial strategy or “effect” drawn from the history of painting is input into a computer, simulated through digital tools (where it gains its own currency as part of digital culture) and, then, re-output as paintings which were automatically “painted” by a digital printer.

On Ry David Bradley’s Painted, Etc. blog, Ito is quoted as calling the works in this series not paintings, but “painting objects.”

He writes:

[…] these “painting objects” were simulating hand made things, but also referencing modes which have been typically associated with the reproductions of paintings. The whole premise of the body of work was approaching painting as “found”, so I selected jpegs that referenced genres/history of painting (sorta based on wikipedia). The work is very involved in painting history and an awareness of that history, but I also believe the jpegs I selected reflect on other issues that are not so specific to this history, and are more specific to Internet culture.

*****

With that mind, the kick of the paintings is similar whether one views them in person or on the Web.

In both cases, what one views is a painting straddling each of those two worlds.