Posts Tagged ‘web 2.0’

Thursday, May 20th, 2010

In You As In User, an academic text on Web 2.0 economics, Dennis Knopf (aka Tracky Birthday) explains the way in which large social networks such as Facebook thrive on the sale, not of network space, but rather of information culled from network users.

Facebook, without this data, is worthless.

Value here is traded through its users’ voluntarily offered likes, dislikes, pictures, keywords, ratings, and other personal information which advertisers can, in turn, use to micro-target clusters of audiences, maximizing the ratio of advertisement signal to advertisement noise in each user’s daily media diet.

For some, this is seen to be progress – a “win-win” situation in which the consumer is afforded the freedom to seek out their most intricately individualized desires and the corporation offering this service is afforded the freedom to transform all of the data traces left by users into streams of financial capital.

But think of what this does to the potential for shared experience.

As one’s consumption becomes more and more individualized, does it perhaps decrease one’s ability to personally connect with other people consuming other sets of media?

And, furthermore, think of the existential dilemma posed by the ostensibly infinite choice of networked consumption.

As one’s initial mania for endless novelty wanes, is there a point in which this enthusiasm transforms into a dread regarding the possibility of endless fun consumption, endless deference of “true” satisfaction?

What exactly is the consumer getting out of this deal?

Knopf (following a thoughtful, not to mention substantial, presentation of research) writes in his conclusion:

The myth of complete consumer freedom and the seeming focus on giving users the chance to express their individuality is to be questioned. Web2.0 has opened up a world of opportunities and introduced technologies that have changed our relation to media. But as long as strategies like the walled gardens and the segmentation of media are just to construct differentiated, homogeneous audiences then the world of Web2.0 is not much of a democracy.

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That said, though, what is the user supposed to do here?

Perhaps one severs their relationship to digital media in disgust and starts reading Hegel all day.

Perhaps one says, “the Hell with it,” leaping head first into the void of novelty, hoping to burst through to some other realm.

Knopf’s own suggestion takes a different path.

Effective counter-culture – here – aims to inform users of their exploitation in the system; he points to the practice of “culture jamming” in which the content of, say, an advertisement is designed to alienate the viewer of the ad from the ad’s message, thus catalyzing the viewer’s criticality towards not just this ad, but (ideally) all ads.

What would it mean to confront these conditions in contemporary art?

How does the contemporary art audience become conscious of contemporary art’s own involvement with these very economic models in which information is more valuable than material?

One place to look for an answer to both of these questions is the artist Ben Schumacher’s Immaterial Labour works.

In Immaterial Labour 4, for example, one views three beach towels inverted to hang on a wall.

Printed on each of the towels is a black and white photographic image of, respectively, a young woman, a man reading art books in a room filled with other art books, and another young woman.

It turns out that these images were not created by Schumacher, but rather were appropriated by him from the Facebook pages of users who identified that they were going to attend that show in which the towels were first exhibited.

Schumacher selects the image he wants to display, prints it onto a towel at Walmart, and, then, when the user attends the event, he or she sees themselves transformed into a work of art.

In each work, what one is viewing, if one is to follow the title’s lead, is not necessarily a person, but a concept – immaterial labour – the post-industrial labor of, for example, data sharing, the service industry, intellectual consulting, etc.

For an artist, particularly a young artist working in a networked culture, the capital they manage, before it’s financial capital, is social capital which can be quantified in terms of, for example, how many other Facebook users (and which Facebook users) acknowledge that they are going to attend your show.

If a ton of people indicate that they’re coming and a ton of people the artist desires, in particular, to indicate that they’re coming, then his show is, all of the sudden, worth something which might result in financial capital down the road.

Schumacher – in these Immaterial Labour works – transports this very process of others conducting free, immaterial labour for him into the eye of the art space.

What one views here, then, is, on the one hand, a towel whose face value (like Facebook’s face value) is negligible; and, on the other hand, a towel containing information (like Facebook’s user information) which is worth something.

It’s culture jamming. The product is a self-reflexive critique of its underlying economic function.

Monday, February 8th, 2010

Digital imaging software converges as much previous visual media as it can handle – painting, photo, film, video, animation, printmaking, newspaper, etc. – and creates automatic simulations of gestures that read as these media.

For instance, the “film grain” look or “sun flare” effect or the “spray paint” tool.

These digital effects, though, take on their own visual look that is distinct from what they imitate.

Similarly, digital imaging software has created to a suite of effects that are derived from analogical functions, but have gained their own uniquely digital feeling, such as the ubiquity of the “rounded corners” look familiar to users of Macs or Web 2.0 applications, or the jagged, hard-edged look that comes from a rough usage of the “lasso” tool in Photoshop, or the uncannily smooth, but hollow lines created in the Maya 3D imaging software.

With this is mind, Poster Company (the duo of Travess Smalley and Max Pitegoff) have created a series of digital paintings that throw all of these digital affects and effects – both in reference to functions analogical and digital – into a stew of action painting, untutored Photoshop fiddling, glitchy Quicktime files, 8-bit vampire castles, Matisse, Leger, Lichtenstein, soft film footage of lunar landings, Terminator 2-esque liquid-metal, Kandinsky, late 60’s psychedelia, ”cheesy” public-access video effects, etc.

Each of these “posters” contrasts effects with each other, which allows the viewer of the work to see each of the effects as an effect. Typically, an effect or a digital aesthetic is viewed in the context of giving some other message. It is meant to disappear. Here, though, the effects are divorced from any context and allowed to be viewed as chunks of visual language bouncing off of other chunks of visual language. This is not to say that the posters are a mess. On the contrary, the artists are able to create powerful, often eye-popping compositions from these materials in the same way that an artist like Rauschenberg used the trash on the street near his studio to create his combines of the 1950s.

When they showed this work at Foxy Productions, the artists focused on quantity as much as quality.

The first thing one notices upon walking into the room in which their work was exhibited is that there are a lot of posters – too many, a surfeit.

However, it comes very close to working because they play this overwhelming output against the formal skill and care going into each individual image and the whole thing holds together.

One oscillates between the feeling of being overwhelmed – both inside and outside of the posters – and the focus on a particular image or gesture, which resonates and harmonizes the work.

I say “comes very close to working,” though, because there is something going on in their process which does not come across in the gallery show:

Performance.

If there is, in the end, a power to what Poster Company is doing, it resides in the project’s continuous devotion to daily production.

The question “what is a digital painting?” is here better phrased as “what is digital painting?”

The significance of their work lies not in the individual compositions, nor in the volume of output (although these elements are undeniably crucial for the full execution of the work to occur), but rather in the performance of the work.

I’m not sure how one would convey this in the gallery without being gimmicky, but it, nonetheless, seems to be a dimension of this work (and work like it by artists such as Harm van den Dorpel and Charles Broskoski) that needs to be explored.