<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Post Internet &#187; computer</title>
	<atom:link href="http://122909a.com.rhizome.org/?feed=rss2&#038;tag=computer" rel="self" type="application/rss+xml" />
	<link>https://122909a.com.rhizome.org</link>
	<description></description>
	<lastBuildDate>Mon, 29 Apr 2019 11:37:15 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title></title>
		<link>https://122909a.com.rhizome.org/?p=25</link>
		<comments>https://122909a.com.rhizome.org/?p=25#comments</comments>
		<pubDate>Mon, 12 Jul 2010 19:39:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[tommoody]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[bio]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[default]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[gif]]></category>
		<category><![CDATA[lo fi]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nasty nets]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[paint]]></category>
		<category><![CDATA[paintbrush]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[print]]></category>
		<category><![CDATA[spray paint]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[tom moody]]></category>

		<guid isPermaLink="false">https://122909a.com.rhizome.org/?p=25</guid>
		<description><![CDATA[
Tom Moody
1.
Tom Moody is best known today as commentator on the net art scene and  a member of the animated GIF and meme sharing community on dump.fm.   However, he is also an accomplished painter and a pioneer in employing  consumer-quality paint software applications in a fine art context.   Throughout his career, [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>Tom Moody</p>
<p>1.</p>
<p>Tom Moody is best known today as commentator on the net art scene and  a member of the animated GIF and meme sharing community on dump.fm.   However, he is also an accomplished painter and a pioneer in employing  consumer-quality paint software applications in a fine art context.   Throughout his career, his works have provided mesmerizing DIY optical  effects balanced with thoughtful considerations of the impact of  technology on image production, particularly in regard to the tradition  of painting.  This text is an overview of some of his work.</p>
<p>2.</p>
<p>Tom Moody was born in Texas and attended high school in Northern  Virginia.  He received a BA in English Literature and Studio Art in 1977  from the University of Virginia, did a year in the BFA program at the  Corcoran College of Art and Design in Washington, DC from 1977 to 1978,  and, following his year at the Corcoran, a summer semester at the School  of the Visual Arts in New York City.  Following his education, Moody  returned to Dallas, Texas as a painter.</p>
<p>A successful early body of work from 1979-1980 is a series of black  and white photorealistic portraits of his male high school friends.   Photorealism was an established movement by the time Moody made these  paintings, but his facility with the technique (they could be installed  comfortably with Chuck Close’s <em>Phil </em>from 1977) and his embrace  of the banal photographic portrait as his subject matter point to his  interest in the movement’s conceptual underpinnings.  By laboring to  create hyperrealistic photographic effects and employing banal subject  matter, the work opens the door to a deeper subject—photography itself;  or the use of paint to demonstrate for the viewer what photography,  divorced from the photographic print,<em> looks</em> like.  This  interest in exploring the formal aesthetic of an imaging technology is a  strategy that Moody continues in his embrace of the lo-fi digital  affects embedded in the Microsoft Paintbrush, Microsoft Paint, and Adobe  Photoshop tools.</p>
<p>Another key work from this period is <em>Wired Self Portrait </em>(1978)<em>, </em>a  black and white photorealistic self-portrait depicting the artist  wearing bug-eyed novelty sunglasses and standing in front of a bank of  electrical meters.  The painting is connected to a piece of “hardware”  (a white machine about the size of a home printer or fax machine with  rows of black knobs whose function is unclear) via two telephone cords  inserted into Moody’s neck<em>.</em> This imagery recalls <em>Frankenstein </em>and <em>A Clockwork Orange </em>and  anticipates the cyberpunk movement in literature.  Additionally, the  depiction of the painter as a cyborg can be thought of as a harbinger of  sorts for the direction Moody’s involvement with painting will take.</p>
<p>3.</p>
<p>By the early 1990s, Moody had developed a brand of optically-charged  abstract painting, developing his own style and visual vocabulary.  Many  of the motifs present in his computer-based painting such as concentric  circles, serialized rows and columns of illusionistically-rendered  spheres he calls “atoms,” and graphic depictions of molecules as  networks of nodes and edges are present in his painting from this  period.</p>
<p>As Moody developed this brand of abstract painting, he began meeting  other painters from Dallas and Houston who were also exploring abstract  effects. These painters, including David Szafranski and Jeff Elrod,  became grouped into a movement that <em>Art in America </em>covered in a 1995 article by the art historian Frances Colpitt.</p>
<p>What set Moody’s work apart from the other painters in this scene,  though, was his approach to the ground of the paintings.  Instead of  painting on canvas, Moody painted directly on, on the one hand, the  packaging of consumer goods such as cereal boxes and promotional-size  Advil boxes, and, on the other hand, computer print-outs of his own art  criticism, re-arranged to disrupt the narrative or argument of each  piece, that he would then tape together into grids.  These gestures add  an explicit layer of conceptual meaning to Moody’s work.  In regard to  the works painted onto his own art criticism, the abstract imagery <em>does</em> work on a purely formal level, but this formal level is complicated by  the layer of jumbled art criticism upon which it rests.  The paintings  are, in part, about the making of abstract paintings, including the  complicated legacy of Modern art discourse.</p>
<p>It should also be noted that the application of paint in these works  is often crude, the method of taping-together the computer print-outs of  the writing lacks polish, and the consumer-quality of the paper itself  is not sensuous in the way that canvas is, giving the paintings an  over-all lo-fi, rough-around-the-edges quality.  However, at the same  time, the paintings’ embrace of this rawness is both intentional and  self-aware.  Part of the aesthetic becomes about a sort of garage rock  DIY-ness.</p>
<p>4.</p>
<p>Just as the <em>Art in America </em>article was released and the  painting scene Moody was involved in began to receive national  attention, though, many of its members, including Moody himself, had  left or moved elsewhere.  In Moody’s case, he moved to New York City,  taking a clerical temp job with plenty of downtime.</p>
<p>With all of the downtime he had at this job and his interest in  situating himself somewhere in the New York art world, Moody began to  think of this office as an art studio.  The computer consoles at the  office employed out-of-date versions of Microsoft Windows and the paint  software application, Microsoft Paintbrush, which, even by the late  1990s, was itself out-of-date.  Moody embraced the banality and  technological obsolescence that these tools offered, creating pixelated  iconography that he would then print-out onto shades of yellow, pink,  blue, and white copy paper.  He would also, in some pieces, create  signal distortions from his console to the office printer, resulting in  jagged, pixelated lines along the paper that add a further level of  formal pattern.  Moody then cut these print-outs  up into asymmetrical shapes and re-combined them into a painting using  linen tape on the back surface of the paper.</p>
<p>When displayed at a large-scale (as they were in Moody’s solo show at  the Derek Eller Gallery in 1998 and the “Post-Hypnotic” exhibition that  traveled from the University Galleries at Illinois State University to  multiple venues between 1999 and 2001) the patterns of the cut-up paper,  punctuated by the simple black icons printed on their surface, resist  the humbleness of their materials and give off a mesmerizing optical  pop.</p>
<p>Additionally, the slight crinkle of the manipulated copy paper and  the patchwork re-assembly of the cut-up pieces create a “quilted” effect  on the surface.   The reference to a quilt has a particular resonance  for Moody.  As a metaphor for the way the Internet works, the quilt  takes on a different set of characteristics than would the “web,”  “network,” “cloud,” or “information superhighway.”  For example, the  quilt is highly tactile and often associated with femininity.  In a 2005  interview with the artist Cory Arcangel on <em>Rhizome</em>, he comments on this, stating:</p>
<blockquote><p>In the late ’90s I was  impressed by the writing of cyberfeminist Sadie Plant, who opened up for  me a whole organic, non-analytical way of looking at computation. She  traces digital equipment back to one of its earliest uses, as punchcards  for looms, and talks of the internet as a distributed collaborative  artwork akin to traditionally feminine craft projects.  At the time I  was drawing and printing hundreds of spheres at work and bringing them  home, cutting polygons around them, and then taping the polygons back  together in enormous paper quilts.</p></blockquote>
<p>There is also an embrace of lo-fi digital imaging in these works in  which the rasterized pixel is not cleaned-up as one would find in  contemporary imaging software, but rather visible as an indexical  account of digital processes.  The sight of these digital traces in the  imagery demands the viewer to consider the <em>fact </em>of the computer  in the process of image-creation.  What appeals to Moody about this is  an embedded acknowledgment that new media technologies are limited;  always already on their way out the door.  This doesn’t make them  useless as a tool for art creation, though.  On the contrary, the  aesthetic or medium of an obsolete technology can be beautiful precisely  because it understands its own inevitable obsolescence.  As he writes  in his artist statement, technology is “a tool, not magic, and possesses  its own tragicomic limitations as well as offering new means of  expression and communication.”</p>
<p>What is also interesting to consider about the way Moody made these  works is his clandestine re-purposing of the technologies around him at  his bland office job.  He was making objects, yes, but also re-thinking  the place of the traditional painting studio and perhaps even creating a  portrait of the Gen X-era, mind-numbing corporate milieu in which he  was situated.  The curator Richard Klein picked up on these aspects of  the work, curating him into the “Ink Jet” exhibition at the Aldrich  Contemporary Art Museum in 2000.  As did the painter Michelle Grabner,  who showed this work in the “Picturing the Studio” exhibition she  co-curated with Annika Marie at the School of the Art Institute of  Chicago in 2010.</p>
<p>5.</p>
<p>During this period of Moody’s career, he also created a controversial  series of portraits on the Microsoft Paintbrush application depicting  physically attractive women whose images he found in print magazines.   In each of these images, Moody would “perfect” the features of the  already idealized women using the digital tools at his disposal,  bringing the eyes closer together or further apart, making the nose  smaller or bigger, etc.  There is something uncomfortable about these  images as they were carefully studied, drawn in a piece of software, and  digitally “perfected” by a male artist without the female model’s  knowledge.  One is provided a sort of unfiltered access to the male  gaze.  Furthermore, the black and white, pixelated images provide an  un-realistic, clearly computer-created look to each of the subjects,  which makes them not erotic, but unsettling.  The women’s bodies are  even further abstracted, even more on view as commodity objects than  they are in the print magazine.  Like the artist Richard Prince before  him, though, Moody walks a fine line in these works between purely  fetishizing a woman’s body and providing a self-critical portrait of  this very act.  Perhaps their success as artworks is the inability of  the viewer to reach a synthesis or conclusion in regard to which side of  that line they exist on.</p>
<p>6.</p>
<p>Through the early 2000s, Moody would continue to work in many  different veins, both on and off the computer, in most cases combining  processes occurring in both locations.  One of his most familiar icons,  the molecular model, is an apt metaphor for this approach to artistic  process between virtual and physical space.  The molecular model is a  unified structure composed of at least two discrete parts that is itself  part of a larger structure.  One work, style, or location of work can  be thought of as one node or one atom in a larger network or molecular  structure.  Taking a cue from the artist Gerhard Richter, the  heterogeneity of this larger network is, in part, where the art in  Moody’s project occurs.  His serial patterns of spheres or atoms, in  which the focus is on a multiplicity of atoms in a larger pattern as  opposed to a single atom, can be thought of in a similar way.</p>
<p>Within this rhizomatic structure, though, one of the modes of  production Moody returned to quite often is the one he developed in his  temp office job—creating imagery in a piece of software, printing (and  often re-printing…and further re-printing) the image out onto relatively  inexpensive consumer-quality printer paper, cutting it up into  asymmetrical shapes, and finally re-combining these shapes using linen  tape on the back surface into large, optically-charged rectangular  paintings.</p>
<p>As this body of work developed, the patterns became more varied and  visually maximized, developing into intense compositions with echoes of  Russian Constructivism and late Kandinsky.  Additionally, the paper he  worked with became increasingly white in color—a reference to his own  vocational shift from the corporate office to the home office.</p>
<p>7.</p>
<p>At around the time that these works achieved a level of  self-consciousness within Moody’s project, though, he began to focus  elsewhere, exploring the animated GIF file as a robust Internet-native  art media.  Moody had long posted digital drawings and paintings onto  his blog, but with the GIF he found a more immediately powerful tool to  make paintings expressly for the screen.</p>
<p>GIFs are short, looping animations, composed of a relatively small  amount of frames and file size.  They have been a part of the vernacular  visual lexicon of the Internet since the earliest days of the World  Wide Web and have recently seen a surge of interest amongst digital  natives on platforms like Tumblr and the website dump.fm.  Part of the  appeal (or, for some, lack thereof) of GIFs is the sense that they are  aggressively, endlessly instantaneous and, hence, work well for  communicating lowest common denominator images and ideas.  However, this  very crudeness also makes them particularly robust files to distribute  socially, giving them a potential political efficacy that resonates with  Walter Benjamin’s understanding of photography and cinema in the early  20<sup>th</sup> century.</p>
<p>Moody’s embrace of the GIF came through the use of his pioneering art  blog (that itself was the subject of a 2007 exhibition, “Blog,” at  artMovingProjects in Brooklyn).  He found that, as an Internet native  media, GIFs, in a way, effectively cut out the middle man to showing  paintings online.  A photograph of a painting is often a poor substitute  for the phenomenological impact of a “real” painting.  If one’s  painting is going to be viewed far more often in the context of a  website or blog (as Moody’s work was) than why not make digital  paintings?  Furthermore, why not make those digital paintings move,  catching the hyper-wandering Internet surfer’s eye?  And, finally, why  not use a file type associated with viral Internet meme culture,  providing the paintings with a dynamic life outside of the artist’s  website?  With these points in mind, Moody began to experiment with  GIFs.</p>
<p>Like his ink jet painting works, the GIFs embrace visual immediacy,  pixelation hearkening to a form of technological obsolescence, and a  rigorous economy of materials that result in a certain roughness in  appearance.  One of his most widely-viewed GIFs (and, if not the first,  among the first GIFs to be purchased explicitly as a work of art<em>),</em> is<em> OptiDisc</em> (2007).  This is an eighteen-frame animation depicting concentric  circles that alternate at uneven intervals in color from black to red to  blue to white, creating a crude, but hypnotic effect.  The work  resembles a target, a Modern art favorite famously used by Jasper Johns  and Kenneth Noland.  However, while Moody’s target possesses the same  sort of visual punch that these others painters generated, there is also  an embedded commentary about progress, be it technological or artistic,  occurring here.  Through the use of pixelated imagery, a pointedly  small file size, and the uneven temporal intervals of the circles’  alterations in color, <em>OptiDisc</em> is at once both dynamic and  pathetic, visceral and antiquated. This tension is what makes it  interesting to think of as a work of contemporary art.  The  critic/curator Paddy Johnson, in her commentary on the work in the  “Graphic Interchange File” exhibition text, writes that the GIF’s  “emotive qualities last only as long as Moody allows a reverence for  technology – in Moody’s world modernism  is only an afterimage, its  spirit eventually replaced by mechanical functionality.”</p>
<p>8.</p>
<p>Recently, Moody has continued to work with GIFs and also created a  series of large glossy prints made with Paintbrush, Paint, and  Photoshop.  These prints feature complex layers of abstract iconography,  much of which is created with a “spray paint” tool, as well as the  representation of a crudely-drawn brick wall that functions as both a  reference to the Modernist grid and to a wall tagged with graffiti.</p>
<p>This blurring of the polish of Modern art and the rough, democratic  aesthetic of street art is a fitting description of Moody’s artistic  project in general.  One of the acknowledged inspirations for his  painting process comes from cyberpunk literature.  As Moody describes  it, cyberpunk inherited the British New Wave’s dystopian, yet hauntingly  beautiful, near-future science-fiction vision, mixed it with a dose of  cutting-edge computer science, and threw in the science-fiction novelist  Samuel R. Delaney’s “street kid” protagonist, resulting in a scrappy  form of visionary pop.   One can see Moody, then, as a breed of  cyberpunk artist–critically exploring the new, avoiding pretension, and  approaching authenticity.</p>
</div>
]]></content:encoded>
			<wfw:commentRss>https://122909a.com.rhizome.org/?feed=rss2&amp;p=25</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title></title>
		<link>https://122909a.com.rhizome.org/?p=118</link>
		<comments>https://122909a.com.rhizome.org/?p=118#comments</comments>
		<pubDate>Mon, 17 May 2010 01:45:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[jogging]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[art world]]></category>
		<category><![CDATA[brad troemel]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[essay]]></category>
		<category><![CDATA[free art]]></category>
		<category><![CDATA[freemium]]></category>
		<category><![CDATA[immaterial]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[lauren christiansen]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">https://122909a.com.rhizome.org/?p=118</guid>
		<description><![CDATA[In “Free Art,” a text by the Jogging, it is suggested that the Web’s economy of re-blogging and fast-paced communal interaction creates its own economic model and, thus, its own best practices for understanding how value around work is accrued.
Furthermore, it is thought that the art world – even if it did acknowledge this work [...]]]></description>
			<content:encoded><![CDATA[<p>In “Free Art,” a text by the Jogging, it is suggested that the Web’s economy of re-blogging and fast-paced communal interaction creates its own economic model and, thus, its own best practices for understanding how value around work is accrued.</p>
<p>Furthermore, it is thought that the art world – even if it did acknowledge this work – would not know what to do with it as this online economy is alien to its own – premised as <em>it</em> is on the exchange of materially sensual objects for amounts of (financial) capital unavailable to all but the most wealthy members of society.</p>
<p>Jogging writes:</p>
<blockquote><p>In the lives of contemporary artists, Free Art is a place to find one’s self through the existence of others – to individually reclaim the ability to self-mythologize and empathetically pick from your peers for influence. Thus, Free Art is marked by the compulsive urge of searching (or, surfing) to connect with others in a way that is not dictated by profitability, but found and shared charitably among individuals based on personal interests.</p>
<p>*****</p></blockquote>
<p>A couple of thoughts:</p>
<p>I’m not sure that the Web is any less tainted by economics than the art market. The re-blogging format preferred by Jogging did not appear out of nowhere; power relations are alive and well (t)here as one might say that all of this activity is ultimately in the service of market research for corporations.</p>
<p>Meanwhile, the world of contemporary art is obviously not perfect, but it’s not entirely dominated by auctions and abusive gatekeeping, either.</p>
<p>And if one is interested in placing their creative endeavors on the Web in both the most critically sympathetic as well as the most critically astute environment possible (the environment in which it will be judged as more than style alone), one can’t so easily dismiss the art world as it has been thinking about these questions very seriously for a very long time.</p>
<p>Furthermore, the work <em>will </em>(if it is as good as it thinks it is) end up back in the art system as salable objects; the question here, then, is how much control does the artist exert over this entry into the system.</p>
<p>This is just to say that the conversation occurring inside the art world is worth taking a second look at before one abandons it outright.</p>
<p>Also, Jogging’s reference to the immaterial or de-materialized quality of the work is problematic.</p>
<p>For the sake of argument (and it <em>is</em> debatable), let’s say that – yes – a virtual .jpeg of a sculpture is immaterial – free of the problems of aura and material commodification which the sculpture depicted in the .jpeg itself affords.</p>
<p>But, what about the hardware displaying this content?</p>
<p>The notion that the Web has accomplished some sort of Hegelian transcendence is precisely what, say, Steve Jobs wants consumers to believe:</p>
<p>Go on, keep chatting with your friends, watching videos, listening to music – it’s all fluid and immaterial now and that’s great – just so long as you do so through the iPad.</p>
<p>These devices which display the work which Jogging thinks of as lacking aura, are, in fact, highly susceptible to aura or, from a slightly different angle, fetishism.</p>
<p>One can’t wait to get home and log-on to their machine, touch it, ride the time of computing cycles; anytime the threat of boredom creeps in, one can immediately start fingering their iPhone, dexterously running their hands all over it in the hopes of generating more immaterial content.</p>
<p>Indeed, perhaps one could think of the endless stream of a blog as lubricant – sweet nothings in one’s ear, easing one’s entry into a more rhythmically sustained fingering of their device.</p>
<p>This is just to say that the materiality of digital culture is worth taking a second look at before one denies its presence outright.</p>
<p>Now all that said (and on the other hand), there’s another consideration which comes into play here:</p>
<p>“Free Art” was posted on the Jogging Tumblr on May 12<sup>th</sup>, 2010.</p>
<p>In the five days which have passed since the 12<sup>th</sup>, Jogging has posted six additional unique works – each possessing their own unique power and each propelling my own following of their posting (as in an on-going performance).</p>
<p>As a matter of fact, this immediacy and performative enthusiasm is relatively more exciting (to me, anyway) than most things happening in most of the shows advertised via, say, e-flux.</p>
<p>Which is precisely the effect which Jogging describes in their text.</p>
<p>An anxiety arises:</p>
<p>I have some issues with the idea, but I’m compelled to follow it nonetheless.</p>
<p>That is to say, it can’t be dismissed outright as the artists demonstrate it for me, placing it directly in front of me, demanding my acknowledgment.</p>
<p>And through this acknowledgment, I may never quite decide for certain if the idea of Free Art is naïve or pioneering (or both), but I may be infected by it, nonetheless.</p>
]]></content:encoded>
			<wfw:commentRss>https://122909a.com.rhizome.org/?feed=rss2&amp;p=118</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title></title>
		<link>https://122909a.com.rhizome.org/?p=146</link>
		<comments>https://122909a.com.rhizome.org/?p=146#comments</comments>
		<pubDate>Mon, 15 Mar 2010 02:16:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[harmvandendorpel]]></category>
		<category><![CDATA[acrylic]]></category>
		<category><![CDATA[afk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[cubes]]></category>
		<category><![CDATA[harm van den dorpel]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[texture mapping]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">https://122909a.com.rhizome.org/?p=146</guid>
		<description><![CDATA[Harm van den Dorpel’s Texture Mapping works are minimal, starkly-outlined cube sculptures whose high-gloss surfaces each depict abstract images reading to the viewer as “painterly.”
The “painterly-ness” of each image, though, is mutated by the de-texturing (or mapping of texture) accompanying one’s view of their subject matter through the glossy “screen” of transparent acrylic which functions [...]]]></description>
			<content:encoded><![CDATA[<p>Harm van den Dorpel’s <em>Texture Mapping </em>works are minimal, starkly-outlined cube sculptures whose high-gloss surfaces each depict abstract images reading to the viewer as “painterly.”</p>
<p>The “painterly-ness” of each image, though, is mutated by the de-texturing (or mapping of texture) accompanying one’s view of their subject matter through the glossy “screen” of transparent acrylic which functions as the surface of each cube.</p>
<p>The result is less the experience of viewing a painting first-hand (as in, say, a museum) and more the experience of viewing a painting remotely (as through, say, the screen of a computer).</p>
<p>In the process of describing the experience of textural remoteness, however, van den Dorpel creates a short-circuit to a whole new type of texture:</p>
<p>That of virtual space.</p>
<p>He does so in at least two ways:</p>
<p>1. Van den Dorpel’s technique in these works is to paint on the surface of the acrylic which – in the final product – will be viewed as the inside (as opposed to the, more traditional, outside) of the cube sculpture.</p>
<p>One’s view of the painting process is, thus, reversed.</p>
<p>The first layers of paint applied to the surface are the most visible and everything else is masked through, not overpainting, but underpainting.</p>
<p>The virtual presence of this painting’s absence is, thus, activated.</p>
<p>2. Similarly, the mobility of the relatively very light cubes and their subsequent malleability into almost instantaneous re-arrangement nudge the viewer’s understanding of the work’s physical “presence” away from, say, the mass and volume of Minimalist cubes and closer to the virtual 3D space of Second Life.</p>
]]></content:encoded>
			<wfw:commentRss>https://122909a.com.rhizome.org/?feed=rss2&amp;p=146</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
